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-   -   [L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024] (https://forums.alliedmods.net/showthread.php?t=321696)

SilentBr 06-03-2020 20:48

Re: [L4D & L4D2] Left 4 DHooks Direct (1.15) [15-May-2020]
 
Quote:

Originally Posted by Lux (Post 2703864)
You want something so bad but not willing to offer money for their time you may be waiting alongtime.

I absolutely have no problems to donate for developers. I'm use to ask fix or private plugins since 2010.
Silvers already said he is not going to do.

Silvers 06-03-2020 20:51

Re: [L4D & L4D2] Left 4 DHooks Direct (1.15) [15-May-2020]
 
No one ever donated to me when I had the links up, I've put 1000s of hours into scripting for L4D/2.

Silvers 06-04-2020 23:01

Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
 
2 Attachment(s)
Finally supporting [L4D(2)] Remove Lobby Reservation (When Full). Download latest version below.

You can thank "SilentBr" for pushing me to do it.

Code:

1.16 (05-Jun-2020)
    - Added native "L4D_LobbyUnreserve" finally, to support "Remove Lobby Reservation (When Full)" plugin.
    - Huge thanks to "GAMMACASE" and "Deathreus" for helping figure why the native was crashing.

    - Updated: L4D1 GameData file.
    - Updated: Plugin and Include file.


Attached is version 1.2 of "Remove Lobby Reservation" compiled against left4dhooks and updated syntax.
Code:

1.2 (05-Jun-2020)
    - Converted to the latest syntax.
    - Compiled using left4dhooks include file.


Tonblader 06-05-2020 06:23

Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
 
Quote:

Originally Posted by Silvers (Post 2704023)
Finally supporting [L4D(2)] Remove Lobby Reservation (When Full). Download latest version below

Thanks I will try this, I understand that if it is full of 8 players, from waiting rooms, the server should continue to appear in the waiting rooms.

SilentBr 06-05-2020 14:25

Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
 
Quote:

Originally Posted by Silvers (Post 2704023)
You can thank "SilentBr" for pushing me to do it.

Ahaha I know how to bother you :wink:
Thank you very much! L4D2 wouldn't be the same.

errox 06-07-2020 18:46

Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
 
Hi,

I'm getting the following errors for a few of my plugins after replacing left4downtown.

Code:

L 06/07/2020 - 23:13:01: [SM]  [1] Line 56, l4d2_setscores.sp::OnPluginStart
L 06/07/2020 - 23:13:01: [SM] Unable to load plugin "l4d2_setscores.smx": Error detected in plugin startup (see error logs)
L 06/07/2020 - 23:13:01: [SM] Unable to load plugin "l4dunreservelobby.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
L 06/07/2020 - 23:13:01: [SM] Unable to load plugin "l4d_tank_control.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
L 06/07/2020 - 23:13:01: [SM] Unable to load plugin "survivor_mvp.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running

Does this mean I have to Replace "#include <left4downtown>" with "#include <left4dhooks>" for said plugins?

Thanks.

Silvers 06-07-2020 18:51

Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
 
Yep.

HarryPotter 06-09-2020 03:59

Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
 
hey silvers, I found there might be a wrong offset.
in gamedata/left4dhooks.l4d2.txt
PHP Code:

            "m_PendingMobCount"
            
{
                
"windows"    "528"
                "linux"        "132"
            


but in here l4d2_horde_equaliser.sp
line 167
it writes 528 in linux
PHP Code:

SetPendingMobCount(count)
{
    return 
StoreToAddress(pZombieManager Address:528countNumberType_Int32);


I wonder which one is right

Lux 06-09-2020 04:09

Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
 
Quote:

Originally Posted by fbef0102 (Post 2704738)
hey silvers, I found there might be a wrong offset.
in gamedata/left4dhooks.l4d2.txt
PHP Code:

            "m_PendingMobCount"
            
{
                
"windows"    "528"
                "linux"        "132"
            


but in here l4d2_horde_equaliser.sp
line 167
it writes 528 in linux
PHP Code:

SetPendingMobCount(count)
{
    return 
StoreToAddress(pZombieManager Address:528countNumberType_Int32);


I wonder which one is right

offset 528 looks to be correct for linux, i think silvers forgot about padding.

Voevoda 06-09-2020 12:17

Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
 
Hi Silvers

provide valid client and entity indexes when using Natives?


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