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-   -   Realism for Paintball Gun & Mod (https://forums.alliedmods.net/showthread.php?t=78548)

sreddoMlabolG 10-18-2008 01:21

Re: Realism for Paintball Gun & Mod
 
There's still a glitch with the launcher registering as a pellet.

v3x 10-18-2008 01:36

Re: Realism for Paintball Gun & Mod
 
^ Other than that, I didn't notice any bugs or glitches. I wouldn't really consider that a bug, rather a request. I was playing for a couple of hours.

I'm approving this :)

sreddoMlabolG 10-18-2008 02:19

Re: Realism for Paintball Gun & Mod
 
This is a bug.
It sometimes registers as normal pellet and not a explosion of paint like i believe it should be doing... i also think the radius of the explosion should be either the same cvar as the nade or a new 1 ....

koleos 10-18-2008 02:20

Re: Realism for Paintball Gun & Mod
 
Quote:

Originally Posted by sreddoMlabolG (Post 701509)
This is a bug.
It sometimes registers as normal pellet and not a explosion of paint like i believe it should be doing... i also think the radius of the explosion should be either the same cvar as the nade or a new 1 ....

Yeah. i think he is right

sreddoMlabolG 10-18-2008 02:24

Re: Realism for Paintball Gun & Mod
 
Quote:

Originally Posted by koleos (Post 701510)
Yeah. i think he is right


Thank you :D

Rul4 10-18-2008 12:37

Re: Realism for Paintball Gun & Mod
 
Quote:

Originally Posted by sreddoMlabolG (Post 701509)
This is a bug.
It sometimes registers as normal pellet and not a explosion of paint like i believe it should be doing... i also think the radius of the explosion should be either the same cvar as the nade or a new 1 ....

Ok, it is not critical but it is a bug. I will find it and solve it. What I think v3x means is that it doesn't render the mod unusable, so it can be approved and keep this as a known issue until I solve it.

Thanks to you all for giving it a try and for your feedback. :up:
I'll let you know when I solve this.

Rul4.

Rul4 10-18-2008 13:07

Re: Realism for Paintball Gun & Mod
 
1 Attachment(s)
Please check if this does the trick for you (fixing the nade as pellet).

I don't want to upload it yet because I changed a msg to a broadcast, and I believe it shouldn't have a bad effect, but...

Thanks.
Rul4.

sreddoMlabolG 10-18-2008 14:04

Re: Realism for Paintball Gun & Mod
 
I'll give it a test.

Tidius 10-18-2008 16:53

Re: Realism for Paintball Gun & Mod
 
I want the weapons to shot like the Real mode... Throw the crosshair... i mean ... like the real mode =S, Do you understan xd ?

Rul4 10-18-2008 16:58

Re: Realism for Paintball Gun & Mod
 
Quote:

Originally Posted by Tidius (Post 701787)
I want the weapons to shot like the Real mode... Throw the crosshair... i mean ... like the real mode =S, Do you understan xd ?

I don't quite understand what you are saying.

If you want to put the crosshair again type "pbgun_nocrosshair 0"

If by "real mode" you mean in an arc, type "pbgun_gravity 1" (that is the default)

If you want something else, please explain a little further.

Regards,
Rul4.


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