Re: Realism for Paintball Gun & Mod
There's still a glitch with the launcher registering as a pellet.
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Re: Realism for Paintball Gun & Mod
^ Other than that, I didn't notice any bugs or glitches. I wouldn't really consider that a bug, rather a request. I was playing for a couple of hours.
I'm approving this :) |
Re: Realism for Paintball Gun & Mod
This is a bug.
It sometimes registers as normal pellet and not a explosion of paint like i believe it should be doing... i also think the radius of the explosion should be either the same cvar as the nade or a new 1 .... |
Re: Realism for Paintball Gun & Mod
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Re: Realism for Paintball Gun & Mod
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Thank you :D |
Re: Realism for Paintball Gun & Mod
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Thanks to you all for giving it a try and for your feedback. :up: I'll let you know when I solve this. Rul4. |
Re: Realism for Paintball Gun & Mod
1 Attachment(s)
Please check if this does the trick for you (fixing the nade as pellet).
I don't want to upload it yet because I changed a msg to a broadcast, and I believe it shouldn't have a bad effect, but... Thanks. Rul4. |
Re: Realism for Paintball Gun & Mod
I'll give it a test.
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Re: Realism for Paintball Gun & Mod
I want the weapons to shot like the Real mode... Throw the crosshair... i mean ... like the real mode =S, Do you understan xd ?
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Re: Realism for Paintball Gun & Mod
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If you want to put the crosshair again type "pbgun_nocrosshair 0" If by "real mode" you mean in an arc, type "pbgun_gravity 1" (that is the default) If you want something else, please explain a little further. Regards, Rul4. |
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