Re: Module: BMOD - Extended Physics Module
Found optimal bmod_stepcfg(24, 1.0/1000) o.O, because the highnest speed i think about 1000 u/s.:fox:
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Re: Module: BMOD - Extended Physics Module
How did you damage entities? Traceline and TakeDamage don't affect to them.
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Re: Module: BMOD - Extended Physics Module
like this?
http://forums.alliedmods.net/showpos...7&postcount=33 (i used bind and last bullet hit for tracing, but it shouldn't be hard to rewrite it) |
Re: Module: BMOD - Extended Physics Module
damping is supported?
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Re: Module: BMOD - Extended Physics Module
It seems like it, yes. Frankly I don't exactly know what is in this module anymore. It is a long time from my last works on this.
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Re: Module: BMOD - Extended Physics Module
I have some questions, can you answer me:stupid:
1. How to detect rolling? 2. What the priority of pEnt1 and pEnt2 in bmod_forward_contact(pEnt1, pEnt2, Float:flDist)(I mean if one ent is wall then what the variable it will be pEnt1 or pEnt2)? 3. Is bmod_forward_contact being called 2 times when it touchs 2 walls? 4. Will you amend BMOD collision with some brush ents? Just because some standart maps have them.:wink: 5. Why does cylinder ent never stop even with bmod_world_set_float(BMOD_FL_friction, ***)?:shock: |
Re: Module: BMOD - Extended Physics Module
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(because i got really pissed by constraints:)) Quote:
Just set friction for each object. |
Re: Module: BMOD - Extended Physics Module
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Maybe some day, but probably no. I do not plan releasing newer versions. I saw bmod ent interaction with player in one of your vids, so how did you do it? |
Re: Module: BMOD - Extended Physics Module
That was on localhost so i could do it without any prediction. On real server you need prediction on both server and client side. And that client side is problem, you can't predict collision with an object which is either box or compiled model.
If anyone find a solution how to predict collision with object of dynamic shape, let me know and I'll implement player collision. |
Re: Module: BMOD - Extended Physics Module
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Just hide the player, put an entity in place of it. Also put the player's view in cameras with it's replacement entity. In that way you don't have prediction anymore... at least not visible prediction... |
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