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-   -   Stripper:Source (Updated 2011-04-15) (https://forums.alliedmods.net/showthread.php?t=39439)

Spirit_12 01-30-2024 18:03

Re: Stripper:Source (Updated 2011-04-15)
 
Quote:

Originally Posted by dov (Post 2816913)
greetings
ive been using stripper to add custom models into l4d2 scavenge maps ( particularly no mercy rooftop ) because of this i cant load sourcetv demos in game because of " Map does not match the version on the server. (String table differs) " error .
i have 2 questions :
1 . any workaround ?
2 . can you export / compile stripper modified maps in any way ?
sorry if this has already been asked

I don't think demos have ever worked in L4D2. This may not be related to stripper.

dov 01-31-2024 03:17

Re: Stripper:Source (Updated 2011-04-15)
 
Quote:

Originally Posted by Spirit_12 (Post 2817017)
I don't think demos have ever worked in L4D2. This may not be related to stripper.

Source TV support for L4D series - metamod plugin for demo recording
I used the above to set-up Source TV on my server . The SourceTV bot connects and everything works fine . I just can't open the recorded demos because of the error .
Is the aforementioned plugin no longer working ? Or did I set it up wrong ? Last update to the repository was about a month ago . I also removed any plugins that could spawn objects on map / round start , same error
EDIT:
the source TV support extension was not loading , silly me . issue is fixed , it was not related to stripper

painkiller 03-12-2024 18:25

Re: Stripper:Source (Updated 2011-04-15)
 
Hello i will change a NPC model in hl2dm.

would that be the right code?

Code:

{
        match:
        {
                "model" "models/zombie/classic.mdl"
                "classname" "npc_zombie"
        }
        replace:
        {
                "model" "models/cktheamazingfrog/player/stubbs/stubbs.mdl"
                "classname" "npc_zombie"
        }
}

Edit: I have another Solution find.

painkiller 03-16-2024 07:19

Re: Stripper:Source (Updated 2011-04-15)
 
How could I create a trigger npc spawn for gmod hr or zs maps via Stripper Source.

I can use the maps on my HL2:DM server but no zombies spawn.
So I wanted to try it without gamemode.

If someone has another solution please write.

Slaven555 05-15-2024 12:15

Re: Stripper:Source (Updated 2011-04-15)
 
Hi all. Perhaps someone has encountered such a bug. Does not load the card configuration on the Linux server l4d2. Although on Windows the same config loads without problems.
Redemption 2 map, second chapter. I create objects and they just don't load.

Accelerator 05-15-2024 12:26

Re: Stripper:Source (Updated 2011-04-15)
 
Quote:

Originally Posted by Slaven555 (Post 2822805)
Hi all. Perhaps someone has encountered such a bug. Does not load the card configuration on the Linux server l4d2. Although on Windows the same config loads without problems.
Redemption 2 map, second chapter. I create objects and they just don't load.

Try:
Code:

stripper_file_lowercase 1

Slaven555 05-15-2024 13:10

Re: Stripper:Source (Updated 2011-04-15)
 
Quote:

Originally Posted by Accelerator (Post 2822806)
Try:
Code:

stripper_file_lowercase 1

I use an extension and not a plugin where there is this cvar.

Accelerator 05-15-2024 13:19

Re: Stripper:Source (Updated 2011-04-15)
 
This cvar is present in the extension: https://github.com/alliedmodders/str...er_mm.cpp#L128

Slaven555 05-15-2024 13:23

Re: Stripper:Source (Updated 2011-04-15)
 
Thank you! I will try.

DonProof 05-19-2024 19:21

Re: Stripper:Source (Updated 2011-04-15)
 
Hello, can someone help me filter weapons on the map, this is for L4D2, what happens is that when using !ent on a weapon that I want to disappear I get this but I don't know what exactly to put in global_filters

Sometimes he gives me Hammer's ID.
Code:

200 Classname: weapon_spawn Targetname: Model: models/w_models/weapons/w_sniper_awp.mdl HammerID: 1833737 Position: -839.00 2197.00 -221.50 Angles: 0.00 93.99 90.0
And sometimes I don't get the hammerID id and just get coordinates.
Code:

621 Classname: weapon_spawn Targetname: Model: models/w_models/weapons/w_sniper_awp.mdl HammerID: 0 Position: 3482.00 286.00 33.56 Angles: 0.00 75.01 270.00
This is in my global_filters.cfg configuration
HTML Code:

; --- Remove weapons spawns
filter:
{
"classname" "weapon_sniper_awp_spawn"
}

I have this in the global_filters.cfg file but the gun does not disappear,
I have tried to remove many ID's and place them in global_filters.cfg but the weapon continues to be generated on the map.
How can I place those coordinates or the HammerID correctly in global_filters so that they no longer spawn that weapon that I want to eliminate (AWP).


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