Re: Stripper:Source (Updated 2011-04-15)
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Re: Stripper:Source (Updated 2011-04-15)
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I used the above to set-up Source TV on my server . The SourceTV bot connects and everything works fine . I just can't open the recorded demos because of the error . Is the aforementioned plugin no longer working ? Or did I set it up wrong ? Last update to the repository was about a month ago . I also removed any plugins that could spawn objects on map / round start , same error EDIT: the source TV support extension was not loading , silly me . issue is fixed , it was not related to stripper |
Re: Stripper:Source (Updated 2011-04-15)
Hello i will change a NPC model in hl2dm.
would that be the right code? Code:
{ |
Re: Stripper:Source (Updated 2011-04-15)
How could I create a trigger npc spawn for gmod hr or zs maps via Stripper Source.
I can use the maps on my HL2:DM server but no zombies spawn. So I wanted to try it without gamemode. If someone has another solution please write. |
Re: Stripper:Source (Updated 2011-04-15)
Hi all. Perhaps someone has encountered such a bug. Does not load the card configuration on the Linux server l4d2. Although on Windows the same config loads without problems.
Redemption 2 map, second chapter. I create objects and they just don't load. |
Re: Stripper:Source (Updated 2011-04-15)
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Code:
stripper_file_lowercase 1 |
Re: Stripper:Source (Updated 2011-04-15)
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Re: Stripper:Source (Updated 2011-04-15)
This cvar is present in the extension: https://github.com/alliedmodders/str...er_mm.cpp#L128
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Re: Stripper:Source (Updated 2011-04-15)
Thank you! I will try.
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Re: Stripper:Source (Updated 2011-04-15)
Hello, can someone help me filter weapons on the map, this is for L4D2, what happens is that when using !ent on a weapon that I want to disappear I get this but I don't know what exactly to put in global_filters
Sometimes he gives me Hammer's ID. Code:
200 Classname: weapon_spawn Targetname: Model: models/w_models/weapons/w_sniper_awp.mdl HammerID: 1833737 Position: -839.00 2197.00 -221.50 Angles: 0.00 93.99 90.0 Code:
621 Classname: weapon_spawn Targetname: Model: models/w_models/weapons/w_sniper_awp.mdl HammerID: 0 Position: 3482.00 286.00 33.56 Angles: 0.00 75.01 270.00 HTML Code:
; --- Remove weapons spawns I have tried to remove many ID's and place them in global_filters.cfg but the weapon continues to be generated on the map. How can I place those coordinates or the HammerID correctly in global_filters so that they no longer spawn that weapon that I want to eliminate (AWP). |
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