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-   -   [L4D2] Melee Range (2.0) [21-Apr-2024] (https://forums.alliedmods.net/showthread.php?t=318958)

NoroHime 12-16-2021 15:18

Re: [L4D2] Melee Range (1.5) [24-Sep-2020]
 
by the way, i have idea, in order to eliminate the effect of inconsistency between the range and the feeling, I think it is possible to scale the size of the weapon model, like this https://forums.alliedmods.net/showthread.php?p=2205545
how do you think?

Silvers 12-17-2021 03:33

Re: [L4D2] Melee Range (1.5) [24-Sep-2020]
 
Maybe, that's not something I'll add with this plugin. Also, please use the edit button instead of posting multiple messages together. Thanks.

little_froy 04-18-2024 04:03

Re: [L4D2] Melee Range (1.6) [11-Dec-2022]
 
I think it's better to use keyvalues file to config each melee, then 3rd party map melee can be support.

Silvers 04-21-2024 10:40

Re: [L4D2] Melee Range (2.0) [21-Apr-2024]
 
Code:

2.0 (21-Apr-2024)
    - Removed all the melee range cvars, now using a data config instead. Requested by "little_froy".
    - Added command "sm_melee_range_reload" to reload the data config.
    - Added command "sm_melee_range_set" to set a melee weapon range.



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