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-   -   Recent CS:GO "GSLT" bans and SourceMod (https://forums.alliedmods.net/showthread.php?t=279854)

ImACow 03-03-2016 20:09

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Thanks for this!

Core.tCM 03-04-2016 03:24

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Quote:

Originally Posted by psychonic (Post 2399041)
A brief test suggests that this is indeed okay, at least for using the defindex of a stock weapon. I will conduct more testing when time permits.

I guess using index 500 - 516 (the knives) will trigger a ban (and even if they don't, I would block everything above 64, since then the knife/other cosmetic ids begin like coins and stuff).

splewis 03-04-2016 20:15

Re: Recent CS:GO "GSLT" bans and SourceMod
 
This was much needed. Thanks for the work investigating the bancauses and safeguards put in here.

TheWho 03-05-2016 03:58

Re: Recent CS:GO "GSLT" bans and SourceMod
 
As I told I did use until 2 weeks ago this:
Quote:

SetEntProp(weapon, Prop_Send, "m_iItemIDLow", 0);
SetEntProp(weapon, Prop_Send, "m_iItemIDHigh", 0);
But removed it and use arrays now instead.

poel 03-07-2016 05:31

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Hi,

Can we use this plugin or not ?

https://forums.alliedmods.net/showthread.php?t=233685

Thks for help !

samsah 03-07-2016 07:15

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Quote:

Originally Posted by poel (Post 2400254)
Hi,

Can we use this plugin or not ?

https://forums.alliedmods.net/showthread.php?t=233685

Thks for help !

We've been using it months now and no bans. Though I applied newest SM to block possible triggers.

poel 03-07-2016 07:26

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Quote:

Originally Posted by samsah (Post 2400279)
We've been using it months now and no bans. Though I applied newest SM to block possible triggers.

Well, im using it, but, author is banned by valve, and some people are warning with latest sm. Maybe some stuff are not legal anymore ?

So, I don't know if I have to use it or not anymore ^^"

zipcore 03-07-2016 09:29

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Quote:

Originally Posted by Franc1sco (Post 2398813)
This will be very useful for know what is banned exactly.

So "m_nModelIndex" will not trigger the ban? Then if I remove this code of my plugin for custom models will be safe?

When you bypass the detection method it's still against their ToS, which will just result in an advanced detection.

folycs 03-07-2016 11:20

Re: Recent CS:GO "GSLT" bans and SourceMod
 
Valve is shitting in communities

asdfxD 03-07-2016 11:24

Re: Recent CS:GO "GSLT" bans and SourceMod
 
see it coming, some plugin devs try to bypass their detection method and valve ban sm completely soon. RIP


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