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-   Metamod:Source Plugins (https://forums.alliedmods.net/forumdisplay.php?f=76)
-   -   Create Edict Fixer. (https://forums.alliedmods.net/showthread.php?t=186830)

thetwistedpanda 06-04-2012 22:05

Re: Create Edict Fixer.
 
<3

nomy 06-05-2012 00:39

Re: Create Edict Fixer.
 
Quote:

Originally Posted by KyleS (Post 1722968)
1.1.2 is up. I highly suggest everyone updates as I introduced two bugs in the previous build thinking I was being intelligent at the time.

Included a Windows build for OrangeBox Valve (Source 2009) and L4D2 Windows, thanks to Dr!fter.

It says "[01] Create Edict Fixer (1.1.1) by Kyle Sanderson" on Windows. Hope its just a typo?

Visual77 06-05-2012 05:51

Re: Create Edict Fixer.
 
thanks Kyles and Dr!fter. you fixed the typos in the source code too. the <engine_wrapper> to "..." that prevented compile :)
compiles fine now with VS2012 RC :)

Edit: both Dr!fters windows version and my compiled prevents my local dedicated srcds.exe to launch. I guess it crashes before server startup.
Just tried late loading it too. srcds.exe processes is killed instantly (crash). windows 7 64bit.

Can you fix that please. anyone else that having the crash problem on l4d2?

Leonardo 06-05-2012 07:09

Re: Create Edict Fixer.
 
oh
yeah
report.
Code:

Could not get IServerPluginCallbaks interface from plugin "addons/CEF/cef_mm"
win7 x86

Dr!fter 06-05-2012 11:01

Re: Create Edict Fixer.
 
Quote:

Originally Posted by Leonardo (Post 1723121)
oh
yeah
report.
Code:

Could not get IServerPluginCallbaks interface from plugin "addons/CEF/cef_mm"
win7 x86

Helps if you put the vdf inside the metamod folder since its a metamod plugin :3

Powerlord 06-05-2012 13:44

Re: Create Edict Fixer.
 
I noticed that, much like SourceMod Extensions, Stripper: Source uses individually named .so and .dll versions for each engine version. I'm not sure if this requires special code to do or not, but it might be worth looking into.

GoD-Tony 06-05-2012 13:54

Re: Create Edict Fixer.
 
Quote:

Originally Posted by Powerlord (Post 1723274)
I noticed that, much like SourceMod Extensions, Stripper: Source uses individually named .so and .dll versions for each engine version. I'm not sure if this requires special code to do or not, but it might be worth looking into.

It requires a loader which then loads the correct binary for that engine. We're getting a bit off-topic but it would be cool if MM:S included a multi-engine stub plugin as well.

Zephyrus 06-05-2012 14:40

Re: Create Edict Fixer.
 
just saying you can still use my sm extension on both platforms

Visual77 06-06-2012 06:30

Re: Create Edict Fixer.
 
Quote:

Originally Posted by Zephyrus (Post 1723314)
just saying you can still use my sm extension on both platforms

Yes but norton didn't like that file. could be false positive though

Zephyrus 06-06-2012 06:49

Re: Create Edict Fixer.
 
Source is there you can just compile it yourself


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