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-   -   SourceMod 1.7 released! (https://forums.alliedmods.net/showthread.php?t=257577)

versatile_bfg 02-04-2015 21:10

Re: SourceMod 1.7 released!
 
Awesome work!

This might sound stupid but should I stick to 1.10 branch for metamod or go 1.11?

psychonic 02-04-2015 21:17

Re: SourceMod 1.7 released!
 
Quote:

Originally Posted by versatile_bfg (Post 2258542)
Awesome work!

This might sound stupid but should I stick to 1.10 branch for metamod or go 1.11?

The latest release version of MM:S is fine.

WildCard65 02-04-2015 21:18

Re: SourceMod 1.7 released!
 
Is it safe to assume there will be no more 1.6 releases?

psychonic 02-04-2015 21:19

Re: SourceMod 1.7 released!
 
Quote:

Originally Posted by WildCard65 (Post 2258548)
Is it safe to assume there will be no more 1.6 releases?

Yes.

GoD-Tony 02-05-2015 11:30

Re: SourceMod 1.7 released!
 
Looking forward to see what kind of plugins/snippets we get that use the new syntax.

Nice job SM crew!

ejik03 02-05-2015 13:33

Re: SourceMod 1.7 released!
 
Very good!

Is it possible to compile plugin, using only 1.7 syntax?

psychonic 02-05-2015 14:02

Re: SourceMod 1.7 released!
 
Quote:

Originally Posted by ejik03 (Post 2258811)
Very good!

Is it possible to compile plugin, using only 1.7 syntax?

Yes.

Mathias. 02-05-2015 14:11

Re: SourceMod 1.7 released!
 
FInally 1.7 officially stable :D

I supose was added because of dota 2?
http://gyazo.com/913e5b6f8da89968c67db73f2a3ae0c4

psychonic 02-05-2015 14:23

Re: SourceMod 1.7 released!
 
Quote:

Originally Posted by Black-Rabbit (Post 2258828)
FInally 1.7 officially stable :D

I supose was added because of dota 2?
http://gyazo.com/913e5b6f8da89968c67db73f2a3ae0c4

Largest requests for it were actually from TF2 and CS:S/CS:GO scripters.

It gives you the damage amount after game logic makes adjustments to it (from critical hits, armor, other damage reduction/buffs), before the damage is actually applied.

nergal 02-05-2015 19:04

Re: SourceMod 1.7 released!
 
cheers!


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