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-   -   METAMOD Extended monster plugin. (https://forums.alliedmods.net/showthread.php?t=13597)

Quetzalcoatl 07-12-2005 06:45

Why do i get this:
Code:

] meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN  -    amxmodx_mm.dll    v1.00    ini  ANY  ANY 
 [ 2] <monster_mm.dll  badf load  monster_mm.dll    v -      ini  -    - 
2 plugins, 1 running

:?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:

Janet Jackson 07-12-2005 09:54

Not sure if this can be it, but did you type '<monster_mm.dll' in modules.ini ? Take away the <

Quetzalcoatl 07-13-2005 12:17

ehm... no i just forgot that the "monster_mm.dll" should be in the "czero\dlls" not "czero\addons\metamod\dlls" heh... anyway... now it works fine and this is really a great mod... :D
but do the "monsters" stay still and wait until they see someone or do they go around trying to find them?

edit:
i know that the path to the dll is what you type in the plugins.ini... but??

AZNDARKEVILDEMON 08-21-2005 21:57

uhh i think i need one for linux, well my server is in linux not win

Freecode 08-21-2005 22:36

Quote:

Originally Posted by Quetzalcoatl
Why do i get this:
Code:

] meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN  -    amxmodx_mm.dll    v1.00    ini  ANY  ANY 
 [ 2] <monster_mm.dll  badf load  monster_mm.dll    v -      ini  -    - 
2 plugins, 1 running

:?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:

might need recompile with mm

Bend3R 08-23-2005 03:18

Quote:

Originally Posted by Quetzalcoatl
but do the "monsters" stay still and wait until they see someone or do they go around trying to find them?

you may make a "maps/[mapname]_monster.cfg" file in maps/
for make so monsters spawn every time on the map when you change map

Code:
{ monster/[monstername you precached] delay/[how long time it may respawn] origin/[the place you want it to spawn] }

an exampel on my server (maps/shipwreck_monster.cfg)
Code:
{ monster/bullsquid delay/60 origin/-383 385 -337 } { monster/ichthyosaur delay/60 origin/-192 1329 -481 } { monster/ichthyosaur delay/60 origin/-1508 1235 -495 } { monster/ichthyosaur delay/60 origin/37 -507 -509 } { monster/ichthyosaur delay/60 origin/377 -1699 -484 } { monster/ichthyosaur delay/60 origin/1213 1338 -506 }

AZNDARKEVILDEMON 08-23-2005 14:00

and if ur lazy to make a cfg use these

http://forums.alliedmods.net/showthread.php?t=9169

XunTric 08-24-2005 08:45

Does anybody have a linux version of this? :shock:
Or could somebody use the source and compile it for linux?

AZNDARKEVILDEMON 08-25-2005 01:20

Quote:

Originally Posted by XunTric
Does anybody have a linux version of this? :shock:
Or could somebody use the source and compile it for linux?

i was asking the same thing -.-

Bend3R 10-02-2005 16:03

I working on a new MonsterMod with more monsters and bugs to Windows, Linux


new monsters I add to the new one:
nihilanth
mini turret
turret
osprey (a helicopter so it coming out military gliding down with a rope)
roach
sentry gun
leech (fixing the bug so it not got godmode)
and fix bugs with the other monsters


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