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-   -   [L4D2] ConnectHook (https://forums.alliedmods.net/showthread.php?t=275997)

spumer 09-29-2016 17:50

Re: [L4D2] ConnectHook
 
Quote:

Originally Posted by Spirit_12 (Post 2457760)
I just don't see any use for this extension. Can't we already use l4dtoolz or Downtown to extend server slots? Am I missing something here?

This is not for extending slots. This is for more speed up checks. With this extension you can implement very efficient "reserved slot", name checker and more.

Spirit_12 09-29-2016 18:31

Re: [L4D2] ConnectHook
 
Quote:

Originally Posted by spumer (Post 2457995)
This is not for extending slots. This is for more speed up checks. With this extension you can implement very efficient "reserved slot", name checker and more.

What I'm trying to say is that reserve slots only comes into play when server is full, but the way l4d2 is; I'm yet to see a server that is 32/32. As for name checker, you can do that without this extension as well.

Not saying its not well done, but just thinking about its practical usage.

Electr000999 06-17-2017 04:34

Re: [L4D2] ConnectHook
 
got crash https://crash.limetech.org/zfpc7odufous, sourcemod 1.7, ubuntu 16

spumer 06-18-2017 15:28

Re: [L4D2] ConnectHook
 
Quote:

Originally Posted by Electr000999 (Post 2529285)
got crash https://crash.limetech.org/zfpc7odufous, sourcemod 1.7, ubuntu 16

When server crashed? On startup?

WildCard65 06-18-2017 20:12

Re: [L4D2] ConnectHook
 
Quote:

Originally Posted by Electr000999 (Post 2529285)
got crash https://crash.limetech.org/zfpc7odufous, sourcemod 1.7, ubuntu 16

That crash is interesting, it's suggesting that somehow handlesys (a global variable internal to SM's logic binary) or ReadHandle (a virtual method of IHandleSys) was replaced by memory inside the extension.

Electr000999 06-20-2017 12:58

Re: [L4D2] ConnectHook
 
Quote:

Originally Posted by spumer (Post 2529686)
When server crashed? On startup?

sorry not know, i fount it in crash logs after day use extension, i never see it again, but interesting why this was..

spumer 10-07-2019 03:08

Re: [L4D2] ConnectHook
 
Quote:

Originally Posted by cravenge (Post 2669045)
I can safely say that this extension is the cause of my server crashing every time someone tries to connect. It was all fine until I added the BanId Fix plugin.

Edit: I'm using Windows by the way.

Do you have crashdump on https://crash.limetech.org/?
Send me please source of the plugin which cause the crash.

cravenge 10-07-2019 23:22

Re: [L4D2] ConnectHook
 
Here's the latest crash from a test server: D4QS-R7SW-YUCM
And the plugin that relies on this extension: [ANY / CSGO] BanId Fix (v0.5, 17/07/17)

spumer 10-10-2019 03:42

Re: [L4D2] ConnectHook
 
Quote:

Originally Posted by cravenge (Post 2669145)
Here's the latest crash from a test server: D4QS-R7SW-YUCM
And the plugin that relies on this extension: [ANY / CSGO] BanId Fix (v0.5, 17/07/17)

Do you use this extension before, or you install it together with BanId Fix?

cravenge 10-10-2019 04:45

Re: [L4D2] ConnectHook
 
Quote:

Originally Posted by spumer (Post 2669371)
Do you use this extension before, or you install it together with BanId Fix?

I just installed it recently along with the plugin. Without the plugin and only the extension loaded, it became a "good luck or bad luck" situation for every client trying to connect.


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