Re: [L4D2] Melee Range (1.5) [24-Sep-2020]
by the way, i have idea, in order to eliminate the effect of inconsistency between the range and the feeling, I think it is possible to scale the size of the weapon model, like this https://forums.alliedmods.net/showthread.php?p=2205545
how do you think? |
Re: [L4D2] Melee Range (1.5) [24-Sep-2020]
Maybe, that's not something I'll add with this plugin. Also, please use the edit button instead of posting multiple messages together. Thanks.
|
Re: [L4D2] Melee Range (1.6) [11-Dec-2022]
I think it's better to use keyvalues file to config each melee, then 3rd party map melee can be support.
|
Re: [L4D2] Melee Range (2.0) [21-Apr-2024]
Code:
2.0 (21-Apr-2024) |
All times are GMT -4. The time now is 00:30. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.