Re: AMX Mod X Nightly Builds, 1.8.0 Beta
Quote:
I don't see how it is annoying, either. O_o |
Re: AMX Mod X Nightly Builds, 1.8.0 Beta
@Emp.. you are right ;)
@sawce..: i dont know, it is my personal feeling, i dont like things like this (similiar is in anti-reconnect plugin).. |
Re: AMX Mod X Nightly Builds, 1.8.0 Beta
why don't you add the cshack module in this package too ?
|
Re: AMX Mod X Nightly Builds, 1.8.0 Beta
Quote:
Previously, amx_addban allowed any user with ban access to ban any steamid, which could go around immunity. Obviously this was bad. For a temporary measure, 1.76d changed the default access level of amx_addban to require rcon. Now, for 1.8, admincmd.sma will keep a list of the last 10 connections to the server (cleared at map change). Users with ban access can use amx_addban on any ip or steamid in that list, as long as the matching steamid / ip did not have immunity to it (users with rcon can continue to ban any steamid or ip). Admins can also view this list (to see details of who they need to ban, if someone did something just before they left) with "amx_last". |
Re: AMX Mod X Nightly Builds, 1.8.0 Beta
The_Ghost: CSHack is a third party module that is against an older version of CS -- the author no longer maintains it and we don't have any intention to either right now.
|
Re: AMX Mod X Nightly Builds, 1.8.0 Beta
Quote:
I still dont get the idea of stack last connections. If is set up to 10 connections for example, cheater join and play. Between calling admin more that 10 players left and join new (because cheater is reason for player leaves). Well, when admin goes to server to check out, and cheater leave, cheater not be in last 10 connections (if i understand it right). Anyway, i teach every admin on my servers: When are you called to server because cheater (or have suspicious to cheat), the first thing after join (or suspicion) is amx_who (against cheater lefts, and possibility to later unban), and then spectating, if someone cheats... Amx_who left detailed information about players in admins console, so where is a problem? |
Re: AMX Mod X Nightly Builds, 1.8.0 Beta
Quote:
edit: Additionally: Quote:
|
Re: AMX Mod X Nightly Builds, 1.8.0 Beta
Quote:
in admin.sma loadSettings(szFilename[]) you can load IP or SteamID from users.ini ; Examples of admin accounts: ; "STEAM_0:0:123456" "" "abcdefghijklmnopqrstu" "ce" ; "123.45.67.89" "" "abcdefghijklmnopqrstu" "de" In admincmd.sma you can in public cmdAddBan(id, level, cid) compare arg[32] with array of admins IPs/SteamIDs and when it is positive then break ban proces... |
Re: AMX Mod X Nightly Builds, 1.8.0 Beta
Not everyone uses IPs to load admins. If an admin is defined by SteamID, then you can ban that admin by banning their IP, and vise versa.
|
Re: AMX Mod X Nightly Builds, 1.8.0 Beta
Quote:
I have no idea to prevent SteamID admin ban through IP except optional IP parameter in user.ini. When admins doesn't have public IP, he could be banned anyway, if they arent in connections stack. P.S.: My admins doesnt ban themselves so hopefully i have'nt these problemes... (and all have public IP) |
All times are GMT -4. The time now is 12:49. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.