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-   -   [L4D2] SIPool - Aim to improve performance when spawn SI (Experimental)[2024.04.18] (https://forums.alliedmods.net/showthread.php?t=346270)

M_Reimu_Abyss 04-12-2024 07:19

Re: [L4D2] Special Infected Pool (Experimental)[2024.04.01]
 
SM 1.12-7092
Metamod 1.12.0
L4DToolZ_mo v1.0.1

[SM] Unable to load plugin "l4dinfectedbots.smx": Native "SIPool.Instance" was not found
我安装了si_pool和你提供的l4dinfectedbots多特插件,日志提 示了这个

ReCreator 04-13-2024 10:45

Re: [L4D2] Special Infected Pool (Experimental)[2024.04.01]
 
Is there any possibility to torn back l4d1 support, or makilng l4d1 version?

eyal282 04-14-2024 14:18

Re: [L4D2] Special Infected Pool (Experimental)[2024.04.01]
 
Can you at least support Left4Dhooks?

NekoYa4r 04-17-2024 01:24

Re: [L4D2] Special Infected Pool (Experimental)
 
Quote:

Originally Posted by Paimon (Post 2818297)
I have made a SIPool fork for harry's L4D Infected Bot and I have put it here.
For current only support L4D2 because SIPool only support L4D2 now.

Only test at my server(30 SI 0 seconds with single survivor), the test result is that:
At the moment SI spawn, 95 more tickrate the server has at round start.
With the round continue, lots of SI got lagged and killed by plugin, 85 more tickrate the server keeps.
For the average performance, the server should keep 90 tickrate if SIPool works as expect.

Can you make the lastest Harry's Infected Bot version 2.9.5??? Thanks a lot :)

Paimon 04-17-2024 22:57

Re: [L4D2] Special Infected Pool (Experimental)[2024.04.01]
 
Quote:

Originally Posted by M_Reimu_Abyss (Post 2820846)
SM 1.12-7092
Metamod 1.12.0
L4DToolZ_mo v1.0.1

[SM] Unable to load plugin "l4dinfectedbots.smx": Native "SIPool.Instance" was not found
我安装了si_pool和你提供的l4dinfectedbots多特插件,日志提 示了这个

l4dinfectedbots编译有问题,等我用新版再改一份。

Paimon 04-17-2024 23:00

Re: [L4D2] Special Infected Pool (Experimental)[2024.04.01]
 
Quote:

Originally Posted by ReCreator (Post 2820912)
Is there any possibility to torn back l4d1 support, or makilng l4d1 version?

Sorry but currently no plan, support l4d1 needs rework sipool and find signatures used in l4d1, but I was not working on l4d1 for a long time.

Paimon 04-17-2024 23:05

Re: [L4D2] Special Infected Pool (Experimental)[2024.04.01]
 
Quote:

Originally Posted by eyal282 (Post 2820960)
Can you at least support Left4Dhooks?

NO, Left4DHooks use L4D2_SpawnSpecial() which is a call for ZombieManager::SpawnSpecial().
Unless Left4DHooks add a pre forward which can rewrite the result and block original calls.

Paimon 04-18-2024 00:18

Re: [L4D2] Special Infected Pool (Experimental)[2024.04.01]
 
Quote:

Originally Posted by NekoYa4r (Post 2821052)
Can you make the lastest Harry's Infected Bot version 2.9.5??? Thanks a lot :)

SIPool Version 2024.04.18 Released. Download HERE.
L4DInfectedBots(SIPool fork) updated to 2.9.5, see HERE.

Silvers 04-18-2024 09:43

Re: [L4D2] Special Infected Pool (Experimental)[2024.04.01]
 
Quote:

Originally Posted by eyal282 (Post 2820960)
Can you at least support Left4Dhooks?

What do you mean, how is this incompatible?

Quote:

Originally Posted by Paimon (Post 2821107)
NO, Left4DHooks use L4D2_SpawnSpecial() which is a call for ZombieManager::SpawnSpecial().
Unless Left4DHooks add a pre forward which can rewrite the result and block original calls.

"L4D_OnSpawnSpecial" is a pre hook in Left4DHooks which can be blocked.

Paimon 04-18-2024 22:50

Re: [L4D2] Special Infected Pool (Experimental)[2024.04.01]
 
Quote:

Originally Posted by Silvers (Post 2821139)
What do you mean, how is this incompatible?



"L4D_OnSpawnSpecial" is a pre hook in Left4DHooks which can be blocked.

Only block is not enough because SIPool.RequestSIBot return a client index.
If the result of "L4D_SpawnSpecial" can not be rewitten, SIPool will only block the bot being kicked.


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