Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
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Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
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Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
hacking it together - hardcoded: very easy. take a look at the (linked obove) tAttributes Alpha for tf2.
implementing it in a way so it can be used by [any] game, thats a lot harder and is what i'm working on atm. |
Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
ah i see..... "All In One"
:up: |
Re: [ANY] tLevelMod v0.1.2 (2010-03-28)
this has been updated for compatibility reasons to tAttributes.
Finally some effects for l4d2/tf2 =D this is not just cosmetic anymore (if you want it too). |
Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
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Re: [ANY] tLevelMod v0.1.2 (2010-03-28)
Any chance for Noodle's method of creating new xp requirements for levels? That is, instead of multiplying the original amount by a multiplier, just adding a base amount of xp to the total?
Not as fun as exponential xp requirements, but I like clean, rounded numbers myself. :P EDIT: Might as well add some more comments here... Big issue: Using the levelmod.xp.hurt.sdkhooks.smx will cause a cacophony of errors in console (for the server), as well as somehow disable world damage (saw blades and bottomless pits I tested personally, may include payload explosions and trains). The deprecated plugin works without a flaw, though. Suggestions: Experience for assists and medic assists would be nice, though not necessary. Setting "sm_lm_exp_maxbydmg" to zero disables experience through damage, instead of removing the experience ceiling ("0 = unlimited"). Disabling the level up sound with the particle effects would be nice if paired up. Capping flags/pushing kart for experience? Didn't check it myself, but hey. Possibly a chat message at the end of the game proclaiming the player with the highest level? (to be added to the "leader" core, of course). It seems like "sm_lm_deathmessage" and "sm_lm_announce" have be remove/renamed as of 0.4. Any chance to get these back? I understand that I'm not using the absolutely latest version, so you've probably gotten a lot more done since this one. :P Enough suggestions for now, though... Everything else runs beautifully. It's a ton of fun to fight for the top level and gloat after you kill someone! Keep it up, man. I'll be testing this on my server for the time being. |
Re: [ANY] tLevelMod v0.1.2 (2010-03-14)
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Re: [ANY] tLevelMod v0.1.2 (2010-03-28)
actually, what is the benefit of level up? new skills or abilities?
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Re: [ANY] tLevelMod v0.1.2 (2010-03-28)
this is a modular plugin. on its own its purely cosmetic. but you can combine it with tAttributes. there will be other plugins using levelmod too, give it some time.
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