Re: Module: Half-Life Weapon Mod (v0.5)
Okay. Can we have "weapon_awp" and "weapon_stuff" at one time in player's items inventory with classcreator in CS? Or player's hud will be fucked up? And "weapon_awp" & "weapon_stuff" will have the same weapon ID: CSW_AWP ?
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Re: Module: Half-Life Weapon Mod (v0.5)
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Re: Module: Half-Life Weapon Mod (v0.5)
Because in Half-Life we can add new weapons by adding their info to ItemInfo array:
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Re: Module: Half-Life Weapon Mod (v0.5)
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Re: Module: Half-Life Weapon Mod (v0.5)
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Re: Module: Half-Life Weapon Mod (v0.5)
How can I add these weapons to my mod Rebellion?
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Re: Module: Half-Life Weapon Mod (v0.5)
And what is a mod Rebellion?
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Re: Module: Half-Life Weapon Mod (v0.5)
Its a half-life mod.
http://www.moddb.com/mods/rebellion1 How do I get this weapon pack to work with it. I mean I don't know what you mean by ''compile it'' when you talk about the weapons... |
Re: Module: Half-Life Weapon Mod (v0.5)
Hi there, I'm new here as you can see in my post number.
I'm having trouble when installing this Weapon Mod. I just copied the files to the correct directories, then I install some of the (Opfor-based) weapons plugins, but all of them show me a "bad load" when I use the amx_plugins command. Other plugins just run normally, like the "floating weapons", since they don't require Weapon Mod. If there is something I should do to make it work, just say it please. I'm not used to programming neither amxx scripting, and I just learned how to install plugins so it isn't quite obvious for me. Thanks a lot. |
Re: Module: Half-Life Weapon Mod (v0.6)
updated
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