Re: Module: Counter-Strike Weapon Mod [1.6.3]
off-topic sorry
where did you learn using C++ to make CS modules ? |
Re: Module: Counter-Strike Weapon Mod [1.6.3]
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Re: Module: Counter-Strike Weapon Mod [1.6.3]
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Re: Module: Counter-Strike Weapon Mod [1.6.3]
I've learned HLSDK by creating modifications of halflife via its code, and learned C++ via GOOGLING
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Re: Module: Counter-Strike Weapon Mod [1.6.3]
ok
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Re: Module: Counter-Strike Weapon Mod [1.6.3]
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For example i wanna make dual mp5 weapon. How? i see no replacement for Dual-Elites weapon. |
Re: Module: Counter-Strike Weapon Mod [1.6.3]
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RegisterWeaponForward on primary attack post and then send weapon animation. animation will be left or right depends on which was previous. you can do this by using custom entity variable than is not used by original dll. for example EV_INT_iuser4/pev_iuser4 and set 1/0. 0 will be left 1 will be right. Example: Code:
MyHookedForward(Weapon) |
Re: Module: Counter-Strike Weapon Mod [1.6.3]
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BTW this is just a basic weapon replacement:
Spoiler
Can you make a complete documentation of this module, your wiki seems to be out dated. |
Re: Module: Counter-Strike Weapon Mod [1.6.3]
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PS: I will test module on rehlds/hlds & regame/game. |
Re: Module: Counter-Strike Weapon Mod [1.6.3]
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it capped value at 90? why not go more than that? Nevermind, my bad.. i need to create custom ammo first. Looking forward for your new update. |
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