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-   -   L4D/L4D2 Tickrate Enabler (https://forums.alliedmods.net/showthread.php?t=299669)

finishlast 05-02-2024 13:39

Re: L4D/L4D2 Tickrate Enabler
 
look in l4dtoolz thread, new version there

Skyy 05-02-2024 23:33

Re: L4D/L4D2 Tickrate Enabler
 
Quote:

Originally Posted by HarryPotter (Post 2821946)
Not server settings, he means your client side settings, try the following in your game console

PHP Code:

rate 100000
cl_cmdrate 101
cl_updaterate 101 


Thank-you, that was it. Playing in the server feels so much smoother now.
https://i.imgur.com/TLCvjLS.png

Pa4H 06-08-2024 14:15

Re: L4D/L4D2 Tickrate Enabler
 
After that terrible update on March 14, Tickrate enabler stopped working correctly.
I saw a new version on GitHub from accelerator74 and installed it.
Tickrate enabler worked, but not as before.

I used to have 0 ping on my server. Because the computer with the server is on the same local network with me. Now on my local server I have a ping of 5-15ms.
And the tickrate itself changed between 60 and 100. After a while, this problem went away (I didn't change anything). But the problem with the ping of 5-15ms remained.

It may seem like a trifle to you, but I and the players on my server noticed that the game began to slow down noticeably. Before May 14, everything was as smooth and good as possible.

I didn't change the network settings in server.cfg.
I didn't touch anything at all. I only updated SM, MM and Tickrate Enabler itself.

I tested the latest version of Tickrate Enabler on Windows and on Linux with the latest versions of MM and SM.
The problem is relevant on both platforms.


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