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-   -   Module: Parachute (not fake) (https://forums.alliedmods.net/showthread.php?t=189404)

Apb hq 01-31-2016 05:52

Re: Module: Parachute (not fake)
 
Is it possible to add a cvar for new parachute model ?

counter1strike6 03-11-2016 14:45

Re: Module: Parachute (not fake)
 
i cant compile

the terminal output tried gcc & g++
PHP Code:

make OPT=opt
mkdir 
-p Release
mkdir 
-p Release/sdk
make parachute
make
[1]: Entering directory `/root/Desktop/parachute'
g++ -I. -I/home/include/hlsdk -I/home/include/hlsdk/dlls -I/home/include/hlsdk/engine -I/home/include/hlsdk/public -I/home/include/hlsdk/game_shared -I/home/include/hlsdk/game_shared -I/home/include/metamod/metamod -I/home/include/hlsdk/common -I/home/include/hlsdk/pm_shared -Isdk -Iinclude -I -O2 -funroll-loops -s -pipe -fomit-frame-pointer -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -march=i586 -DNDEBUG -Wno-non-virtual-dtor -DHAVE_STDINT_H -static-libgcc -m32 -DREVISION=
`svnversion -n` -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -o Release/sdk/amxxmodule.o -c sdk/amxxmodule.cpp
g++ -I. -I/home/include/hlsdk -I/home/include/hlsdk/dlls -I/home/include/hlsdk/engine -I/home/include/hlsdk/public -I/home/include/hlsdk/game_shared -I/home/include/hlsdk/game_shared -I/home/include/metamod/metamod -I/home/include/hlsdk/common -I/home/include/hlsdk/pm_shared -Isdk -Iinclude -I -O2 -funroll-loops -s -pipe -fomit-frame-pointer -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -march=i586 -DNDEBUG -Wno-non-virtual-dtor -DHAVE_STDINT_H -static-libgcc -m32 -DREVISION=
`svnversion -n` -DPAWN_CELL_SIZE=32 -DJIT -DASM32 -o Release/parachute.o -c parachute.cpp
g++: error: directory: No such file or directory
make[1]: *** [Release/sdk/amxxmodule.o] Error 1
make[1]: *** Waiting for unfinished jobs....
g++: error: directory: No such file or directory
make[1]: *** [Release/parachute.o] Error 1
make[1]: Leaving directory 
`/root/Desktop/parachute'
make: *** [all] Error 2 


Depresie 03-13-2016 21:46

Re: Module: Parachute (not fake)
 
Ahm, it could be done more efficient, maybe with cmdstart..
But arkshine gave me an ideea

Hook a command like radio1 to deploy parachute, store player's original gravity ( to avoid bugs on mods such zombie plague where player's have different gravity values ) press again to close the parachute, restore gravity, register touch and when players touches the ground, automaticaly close the parachute

ish12321 12-03-2016 15:32

Re: Module: Parachute (not fake)
 
If a user isin air with parachute open and that time he dies
Hisbody is stuck in that position and doesn't disappear for a while

ish12321 12-13-2016 14:18

Re: Module: Parachute (not fake)
 
Quote:

Originally Posted by ish12321 (Post 2474892)
If a user isin air with parachute open and that time he dies
Hisbody is stuck in that position and doesn't disappear for a while

BUMP

Siska1 04-09-2023 07:56

Re: Module: Parachute (not fake)
 
Can someone make this module work with regamedll bots too?
To work with zbots ?


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