Re: [L4D2] nb_update_frequency fix (Experimental)
Quote:
|
Re: [L4D2] nb_update_frequency fix (Experimental)
Did you fix the issue where common infected would fall back when you used a melee with a wider attack range?
|
Re: [L4D2] nb_update_frequency fix (Experimental)
Quote:
Describe issue better or show video if possible. |
Re: [L4D2] nb_update_frequency fix (Experimental)
|
Re: [L4D2] nb_update_frequency fix (Experimental)
As far as I can tell this is also caused by nb_update_Frequency, it seems to be that knockback from melee weapon attacks is ruled multiple times
|
Re: [L4D2] nb_update_frequency fix (Experimental)
Quote:
The extension provides "z_resolve_zombie_collision_multiplier" convar to change multiplier of the collision force. For reference see this post I was suggested to automatically set this value based on server's nb_update_frequency and now I think it would have been better to do so back then. |
Re: [L4D2] nb_update_frequency fix (Experimental)
What the heck, great work!
|
Re: [L4D2] nb_update_frequency fix (Experimental)
Quote:
Quote:
https://imgur.com/a/b11VB30 |
Re: [L4D2] nb_update_frequency fix (Experimental)
Quote:
|
All times are GMT -4. The time now is 03:28. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.