Re: SM Quake Sounds
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Re: SM Quake Sounds
01 "Bad name ban" (1.4) by vIr-Dan
02 "QuakeSounds" (1.3.1) by AMP 03 "Bounty" (1.0.9.0) by Shane A. ^BuGs^ Froebel, FlyingMongoose, and stoic 04 "Advanced Team Attack Control" (1.3.3) by FlyingMongoose 05 "KnifeMug" (1.0.3) by FlyingMongoose, sslice That is surrently what we have running in SM. We are also running Mani 1.2R. |
Re: SM Quake Sounds
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Re: SM Quake Sounds
L 08/04/2007 - 00:42:48: [SM] Native "PrintToChat" reported: Client 7 is not in game
L 08/04/2007 - 00:42:48: [SM] Debug mode is not enabled for "quakesounds.smx" L 08/04/2007 - 00:42:48: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 5 on |
Re: SM Quake Sounds
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I can't imagine what would cause the menu not to open. I have tested on linux and windows and haven't seen this behavior. |
Re: SM Quake Sounds
Well you can't say that now can ya my friend :p
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Re: SM Quake Sounds
2 Attachment(s)
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This is made to work with the 1.3.1 config files. |
Re: SM Quake Sounds
Alright, version 1.4 has finally arrived.
This version adds fully configurable sound sets. You can now add additional sound sets or remove the supply sound sets. This version also adds the ability for the "kills" sounds to come at any number of kills you would like. With this version, I believe I have fulfilled all the feature requests that are outstanding. If you need something else please let me know. |
Re: SM Quake Sounds
awesome great .. thanks you :D
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Re: SM Quake Sounds
Hey running this on HL2DM....
When running in DM mode you get Teamkiller sounds every kill etc due to everyone being on same team, so i disabled Teamkiller sound.... No other sounds play though whilst in DM mode.. Then i switch to TeamDM mode and it works like it should? Is there anyway around this to make it work in just standard DM mode?? The plugin will not be able to pick up Headshots for HL2DM though i dont think... we have to use keepers plugin to calculate them (hl2plugins.com) :) Thanks |
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