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-   -   Quake Sounds (https://forums.alliedmods.net/showthread.php?t=58548)

dalto 08-05-2007 13:25

Re: SM Quake Sounds
 
Quote:

Originally Posted by {LOD}Scarecrow (Post 512775)
Dalto,

The upgraded plugin resolved one issue. the server is now only playing sound to the attacker and the victem. The menu still won't come up for players to change their settings.

Would anything from Mani cause a conflict.

I am running Mani 1.2R without any conflict. Do you have any other sourcemod plugins that accept say commands? Do any of them work?

{LOD}Scarecrow 08-05-2007 16:46

Re: SM Quake Sounds
 
01 "Bad name ban" (1.4) by vIr-Dan
02 "QuakeSounds" (1.3.1) by AMP
03 "Bounty" (1.0.9.0) by Shane A. ^BuGs^ Froebel, FlyingMongoose, and stoic
04 "Advanced Team Attack Control" (1.3.3) by FlyingMongoose
05 "KnifeMug" (1.0.3) by FlyingMongoose, sslice

That is surrently what we have running in SM.

We are also running Mani 1.2R.

dalto 08-05-2007 16:57

Re: SM Quake Sounds
 
Quote:

Originally Posted by {LOD}Scarecrow (Post 512863)
01 "Bad name ban" (1.4) by vIr-Dan
02 "QuakeSounds" (1.3.1) by AMP
03 "Bounty" (1.0.9.0) by Shane A. ^BuGs^ Froebel, FlyingMongoose, and stoic
04 "Advanced Team Attack Control" (1.3.3) by FlyingMongoose
05 "KnifeMug" (1.0.3) by FlyingMongoose, sslice

That is surrently what we have running in SM.

We are also running Mani 1.2R.

Are there any messages in the console or in the addons/sourcemod/logs directory?

{LOD}Scarecrow 08-06-2007 12:43

Re: SM Quake Sounds
 
L 08/04/2007 - 00:42:48: [SM] Native "PrintToChat" reported: Client 7 is not in game
L 08/04/2007 - 00:42:48: [SM] Debug mode is not enabled for "quakesounds.smx"
L 08/04/2007 - 00:42:48: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 5 on

dalto 08-06-2007 15:14

Re: SM Quake Sounds
 
Quote:

Originally Posted by {LOD}Scarecrow (Post 513261)
L 08/04/2007 - 00:42:48: [SM] Native "PrintToChat" reported: Client 7 is not in game
L 08/04/2007 - 00:42:48: [SM] Debug mode is not enabled for "quakesounds.smx"
L 08/04/2007 - 00:42:48: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 5 on

Hmm....that is not the problem. It is interesting though since the only PrintToChat in the quakesounds plugin is preceded immediately by if(IsClientInGame())

I can't imagine what would cause the menu not to open. I have tested on linux and windows and haven't seen this behavior.

{LOD}Scarecrow 08-06-2007 18:23

Re: SM Quake Sounds
 
Well you can't say that now can ya my friend :p

dalto 08-07-2007 00:21

Re: SM Quake Sounds
 
2 Attachment(s)
Quote:

Originally Posted by {LOD}Scarecrow (Post 513446)
Well you can't say that now can ya my friend :p

OK, this is a custom version for you scarecrow. It should send some data to the server console to help us figure out what is going on.

This is made to work with the 1.3.1 config files.

dalto 08-07-2007 00:27

Re: SM Quake Sounds
 
Alright, version 1.4 has finally arrived.

This version adds fully configurable sound sets. You can now add additional sound sets or remove the supply sound sets.
This version also adds the ability for the "kills" sounds to come at any number of kills you would like.

With this version, I believe I have fulfilled all the feature requests that are outstanding. If you need something else please let me know.

lamdacore 08-07-2007 03:02

Re: SM Quake Sounds
 
awesome great .. thanks you :D

jones ray 08-07-2007 18:16

Re: SM Quake Sounds
 
Hey running this on HL2DM....

When running in DM mode you get Teamkiller sounds every kill etc due to everyone being on same team, so i disabled Teamkiller sound.... No other sounds play though whilst in DM mode..

Then i switch to TeamDM mode and it works like it should?

Is there anyway around this to make it work in just standard DM mode??

The plugin will not be able to pick up Headshots for HL2DM though i dont think... we have to use keepers plugin to calculate them (hl2plugins.com) :)

Thanks


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