Player modelindex accurate hitboxes
1 Attachment(s)
video: http://www.youtube.com/watch?v=yafd8hQPS1c
This plugin can set Player modelindex to accurate hitboxes cvars: set_modelindex 1 // Run this plugin? |
Re: Player modelindex accurate hitboxes
plugin of the century? :D
By the way : This one is also working with HeadCrabs , HellfireCats or Crows? (like in ZM) |
Re: Player modelindex accurate hitboxes
Poorly coded and kind of useless.
Player Models plugin has already such option. And for plugins using their own system, it's up to the author to insert this offset when needed. Unapproved. |
Re: Player modelindex accurate hitboxes
useless?
you have not see the video? |
Re: Player modelindex accurate hitboxes
The plugin yes, not the offset itself. Read again my comment above.
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Re: Player modelindex accurate hitboxes
My plugin in all mod can run.... (Cs1.6)
and auto getting all model hitboxes.. |
Re: Player modelindex accurate hitboxes
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And if it's poorly coded then you should have told him what parts are poorly coded so he could work on it. He only posted the plugin 2 hours ago. sk@.@, PM another plugin approver and have them look at your plugin and point out what parts are coded badly so you could fix them. I'll be using this plugin alongside the playermodels plugin by conner when you're done optimizing the code. Edit: I don't think Arkshine even knows what this plugin does. It's anything but useless. |
Re: Player modelindex accurate hitboxes
Again a boring and random answer from you. I'm not lucky. *sigh*
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Re: Player modelindex accurate hitboxes
Player Models plugin does NOT have a hitbox option. That's mainly the reason I found it strange that you unapproved this plugin right away. It's not useless.
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Re: Player modelindex accurate hitboxes
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Bye |
Re: Player modelindex accurate hitboxes
if.. i understanding is correct
Player Models plugin is set [one player] model and can set [one player model index] but, my plugin can set [all player model index] in the game |
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sk@.@, Conners plugin can change all models or just one. I guess Arkshine knew what he was doing all along. |
Re: Player modelindex accurate hitboxes
You don't understand, sk@.@.
Using a custom model in-game means you have either a global plugin like PlayerModel which sets the model all the time, or a specific plugin like ZP which sets the model depending some conditions. Using PlayerModel, there is already an option to update the hitbox. Using a specific plugin, it should be up to the author to add such line. Because more efficient (Using PlayerPostThink (uh?) + ClientUserInfoChanged which sets offset for any info changed (uh?) = Poor and inefficient method) and it doesn't make sense to use an extra plugin for that when the author has just to add one line to his plugin. Such offset would deserve to be explained as tutorial or something to let authors know if they use custom models with a specific structures, this offset is needed. So, they could update their plugin. Your plugin which uses randomly this offset to fix a lack of knowledge is inappropriate. At the end, this plugin is redundant and pointless. That's why it has been unapproved. |
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