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-   Unapproved/Old Plugins (https://forums.alliedmods.net/forumdisplay.php?f=27)
-   -   Player modelindex accurate hitboxes (https://forums.alliedmods.net/showthread.php?t=171286)

sk@.@ 11-04-2011 08:52

Player modelindex accurate hitboxes
 
1 Attachment(s)
video: http://www.youtube.com/watch?v=yafd8hQPS1c

This plugin can set Player modelindex to accurate hitboxes

cvars: set_modelindex 1 // Run this plugin?

Melisko 11-04-2011 09:44

Re: Player modelindex accurate hitboxes
 
plugin of the century? :D


By the way : This one is also working with HeadCrabs , HellfireCats or Crows? (like in ZM)

Arkshine 11-04-2011 10:02

Re: Player modelindex accurate hitboxes
 
Poorly coded and kind of useless.

Player Models plugin has already such option. And for plugins using their own system, it's up to the author to insert this offset when needed.

Unapproved.

sk@.@ 11-04-2011 10:18

Re: Player modelindex accurate hitboxes
 
useless?
you have not see the video?

Arkshine 11-04-2011 10:34

Re: Player modelindex accurate hitboxes
 
The plugin yes, not the offset itself. Read again my comment above.

sk@.@ 11-04-2011 10:50

Re: Player modelindex accurate hitboxes
 
My plugin in all mod can run.... (Cs1.6)
and auto getting all model hitboxes..

SGT 11-04-2011 11:11

Re: Player modelindex accurate hitboxes
 
Quote:

Originally Posted by Arkshine (Post 1589774)
Poorly coded and kind of useless.

Player Models plugin has already such option. And for plugins using their own system, it's up to the author to insert this offset when needed.

Unapproved.

That plugin does not set custom hitboxes.

And if it's poorly coded then you should have told him what parts are poorly coded so he could work on it. He only posted the plugin 2 hours ago.

sk@.@, PM another plugin approver and have them look at your plugin and point out what parts are coded badly so you could fix them. I'll be using this plugin alongside the playermodels plugin by conner when you're done optimizing the code.

Edit: I don't think Arkshine even knows what this plugin does. It's anything but useless.

Arkshine 11-04-2011 12:57

Re: Player modelindex accurate hitboxes
 
Again a boring and random answer from you. I'm not lucky. *sigh*

Quote:

That plugin does not set custom hitboxes
How it's related to what I said ?

Quote:

And if it's poorly coded then you should have told him what parts are poorly coded so he could work on it.
It has been unapproved mainly because it's an useless and redundant plugin. Being poorly coded is just an extra. I generally don't take time because not worth considering the reason. Though the author can ask without problem and I would have mind to answer.

Quote:

He only posted the plugin 2 hours ago.
And ?

Quote:

I'll be using this plugin alongside the playermodels plugin by conner when you're done optimizing the code.
Quote:

Originally Posted by Arkshine
Player Models plugin has already such option

No comment.

Quote:

Edit: I don't think Arkshine even knows what this plugin does. It's anything but useless.
You're right, I've unapproved randomly because more fun this way. Incidentally, read again my comment above.

SGT 11-04-2011 17:11

Re: Player modelindex accurate hitboxes
 
Player Models plugin does NOT have a hitbox option. That's mainly the reason I found it strange that you unapproved this plugin right away. It's not useless.

ConnorMcLeod 11-04-2011 19:51

Re: Player modelindex accurate hitboxes
 
Quote:

Originally Posted by SGT (Post 1590102)
Player Models plugin does NOT have a hitbox option. That's mainly the reason I found it strange that you unapproved this plugin right away. It's not useless.

Hi

Code:
// #define SET_MODELINDEX #include <amxmodx> #include <fakemeta> #define VERSION "1.3.1"

Bye

sk@.@ 11-04-2011 21:48

Re: Player modelindex accurate hitboxes
 
if.. i understanding is correct
Player Models plugin is set [one player] model
and can set [one player model index]

but, my plugin can set [all player model index] in the game

SGT 11-05-2011 01:07

Re: Player modelindex accurate hitboxes
 
Quote:

Originally Posted by ConnorMcLeod (Post 1590190)
Hi

Code:
// #define SET_MODELINDEX #include <amxmodx> #include <fakemeta> #define VERSION "1.3.1"

Bye

Well you don't mention it anywhere in the thread. You should probably add that to the OP in your thread.

sk@.@, Conners plugin can change all models or just one. I guess Arkshine knew what he was doing all along.

Arkshine 11-05-2011 01:10

Re: Player modelindex accurate hitboxes
 
You don't understand, sk@.@.

Using a custom model in-game means you have either a global plugin like PlayerModel which sets the model all the time, or a specific plugin like ZP which sets the model depending some conditions.

Using PlayerModel, there is already an option to update the hitbox.
Using a specific plugin, it should be up to the author to add such line. Because more efficient (Using PlayerPostThink (uh?) + ClientUserInfoChanged which sets offset for any info changed (uh?) = Poor and inefficient method) and it doesn't make sense to use an extra plugin for that when the author has just to add one line to his plugin.

Such offset would deserve to be explained as tutorial or something to let authors know if they use custom models with a specific structures, this offset is needed. So, they could update their plugin. Your plugin which uses randomly this offset to fix a lack of knowledge is inappropriate.

At the end, this plugin is redundant and pointless. That's why it has been unapproved.

quil 01-01-2024 10:12

Re: Player modelindex accurate hitboxes
 
Quote:

Originally Posted by sk@.@ (Post 1589718)
video: http://www.youtube.com/watch?v=yafd8hQPS1c

This plugin can set Player modelindex to accurate hitboxes

cvars: set_modelindex 1 // Run this plugin?

When the plugin is activated and someone connects to the server, so they use the retry command, the server crashes immediately. :D


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