AMX Mod X 1.8.0 Released!
I am proud to announce that AMX Mod X 1.8.0 is now released! This is a huge update, adding many features and fixing plenty of bugs.
For starters, admin and map limits are now completely dynamic. Command access flags can be changed without modifying plugin code. Plugin writers can now use dynamic arrays, and have a very powerful new "Ham Sandwich" module for hooking tons of private entity functions. Links: >> Downloads >> Upgrading >> Changelog Plugins, as always, remain fully backwards compatible (except in one rare case for War3FT 3.0 Beta, noted in the changelog overview). AMX Mod X 1.8.0 has been thoroughly beta tested, and has been running on over 250 servers, without complaint, for weeks. However, if you do discover a bug, please file one here rather than posting in the forums. The web compiler will be updated in one to two weeks, followed by an announcement to notify everyone. I would like to thank sawce, demigod and author of most additions to AMX Mod X 1.8, as well as recent promotions to the moderation/approval team: Roach, Hawk552, and Zenith77. |
Re: AMX Mod X 1.8.0 Released!
HOLY SHIT AWESOMENESS!
EDIT: On a slightly calmer and not as hyper note, very nice job with the release. |
Re: AMX Mod X 1.8.0 Released!
Good to see this is official now!
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Re: AMX Mod X 1.8.0 Released!
Nice to see this new version released.
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Re: AMX Mod X 1.8.0 Released!
i love pancakes.
and amxx 1.8.0 :] |
Re: AMX Mod X 1.8.0 Released!
Good work :)
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Re: AMX Mod X 1.8.0 Released!
Very nice, thanks for the continued hard work.
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Re: AMX Mod X 1.8.0 Released!
New AMXX and crysis demo on same day. Wootz?
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Re: AMX Mod X 1.8.0 Released!
Great!!!!!! Thank you!
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Re: AMX Mod X 1.8.0 Released!
I can't load nVault on my linux server; anyone else confirm?
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Re: AMX Mod X 1.8.0 Released!
Good Job.
@-hi- : It works fine for me but a friend has the same problem than you. (using nvault module from amxx 1.76d works for him ) |
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Re: AMX Mod X 1.8.0 Released!
The best part really is the HamSandwich module.
Nice to see a new stable version. :) |
Re: AMX Mod X 1.8.0 Released!
Awesome! It's about time!
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Re: AMX Mod X 1.8.0 Released!
I think Amxmodx 1.8 has some error from cstrike_amxx.dll modules
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Re: AMX Mod X 1.8.0 Released!
OH THIS IS SO GOOD. Gratz on the release.
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Great work, thanks! ;)
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Cool!
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Re: AMX Mod X 1.8.0 Released!
i have this problem when i use amxx installer
[IMG]http://img207.**************/img207/913/441gc7.th.jpg[/IMG] what should i do? |
Re: AMX Mod X 1.8.0 Released!
File a bug report.
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Re: AMX Mod X 1.8.0 Released!
yay Its finnaly released!
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Re: AMX Mod X 1.8.0 Released!
Good job! Nicety Sawce, nicety!
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Re: AMX Mod X 1.8.0 Released!
Woohoo!! Thank you to everyone on the dev team, you are awshum. :)
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Re: AMX Mod X 1.8.0 Released!
http://bugs.alliedmods.net/index.php...ls&task_id=281
Wasn't mentioned in the changelog :cry: other than that, :up: |
Re: AMX Mod X 1.8.0 Released!
YES! AWESOME!! Great work guys can't wait to try this out. :up:
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Re: AMX Mod X 1.8.0 Released!
Great job, lot's of sexy new coding features. Can't wait to use them.
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Re: AMX Mod X 1.8.0 Released!
Nice nice nice, thanks thanks thanks!
Waiting along for this update. Good job team. |
Re: AMX Mod X 1.8.0 Released!
Koolio, works great =D
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Re: AMX Mod X 1.8.0 Released!
great work.. changelog looks awesome
cant wait to get this up and running :) |
Re: AMX Mod X 1.8.0 Released!
Gj
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Re: AMX Mod X 1.8.0 Released!
Just a question to Bailopan - from that what I can see - it seems You are too much busy to work on AMX X, so the main work on 1.8.0 version sawce did. The question is - are You going to extend some of AMX X features in some future version of AMX X or You rather think only about bug-fixes version (if they will exist in 1.8.0)? The question is related to some features they were promised long time ago, but You are still too much busy to work on them.
Is possible 1.8.0 is one of the latest version of AMX X, because the main goal for You will be developing SourceMod and for AMX X there is no time (or maybe even the motivation)? Anyaway thanks to sawce for making 1.8.0. |
Re: AMX Mod X 1.8.0 Released!
Nice, good job. I have one question: Per-Map Features prefix_de.cfg is overriden by maps cfg, like de_nuke.cfg right?
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To be safe I would define specific CVARs in de_nuke.cfg and not place the same ones in the prefix_de.cfg |
Re: AMX Mod X 1.8.0 Released!
I think will be situation, when I set CVARS for (example) all de_ maps, but for certain de_ maps i will need some special setup...
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Going by what the admin.sma the code suggests that all prefix based configs are loaded before a map specific configuration. So I would guess that if you make a map prefix config for de maps then creating a de_nuke configuration would override the prefix config in a matter of seconds later. To test I would try using mp_timelimit ... set your server config to like 20 minutes. make a prefix_de.cfg and set it to 35 then make a de_nuke.cfg set it to 27 or something in the middle. If you have HLSW then you can most likely watch the changes just by monitoring the server, otherwise you'd have to look in the logs to see if it changed. Alternatively you could use the log_amx scripting function of AMXX. This would make a lot easier to do cause then you dont have to try the test I mentioned above, and easier to read in the amxx logs. Code:
Edit And here is your answer Quote:
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Re: AMX Mod X 1.8.0 Released!
We will not be handling any bug reports through the forums. Please post in the bug tracker.
Prefixed map plugin files are not superseded by anything; prefix-de would be loaded after de_nuke. |
Re: AMX Mod X 1.8.0 Released!
Was this overlooked: stock const AMXX_VERSION_STR[] = "1.8.0.3660";
or are you keeping that svn form now? |
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