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-   -   SourceMod 1.6 released! (https://forums.alliedmods.net/showthread.php?t=243386)

psychonic 07-03-2014 18:45

SourceMod 1.6 released!
 
We are pleased to announce that SourceMod 1.6.0 has been officially released.

Concurrently, Metamod:Source 1.10.1 has also been released.

This is a major update with a large number of under-the-hood improvements, as well as new features and bug fixes.

You can get it at the downloads page.

Highlights for Server Admins:
  • New Game Support - SourceMod, including base plugins, now supports Dota 2, Source SDK 2013 mods, Insurgency, Contagion, and Blade Symphony.
  • Updated gamedata and binary support for many games and mods.
  • Added support to create custom ban reasons for the basebans plugin (thanks Matthias "Dr. Greg House" Kollek).
  • Many stability fixes.
  • Better performance.

Highlights for Developers:
  • Added an API for off-thread SQL transactions.
  • Added support for string literal concatenation (with new "..." operator) (thanks Peace-Maker).
  • Adjusted the OnClientSayCommand forwards to be more developer-friendly (thanks SystematicMania).
  • Too much to name here. For overview of all sourcepawn and SM extension API changes and additions, please see the SourceMod 1.6.0 API Changes wiki article

Full release notes and a detailed changelog is available at the SourceMod 1.6.0 Release Notes wiki article.

As always, you should not need to recompile plugins or extensions. If you encounter any problems, please check the upgrade instructions before filing bug reports.

Thank you to everyone that has contributed to this release and supported AlliedModders, including, but not limited to members of the SM dev team - BAILOPAN, DS, Fyren, psychonic, asherkin, Dr!fter, and KyleS - as well as all other code contributors, particularly Peace-Maker, VoiDeD, House, SystematicMania, Powerlord, and FlaminSarge, bug reporters, translators, and donators.

BAILOPAN 07-03-2014 18:54

Re: SourceMod 1.6 released!
 
!!!!!:bacon:

Root_ 07-03-2014 18:57

Re: SourceMod 1.6 released!
 
Wow, that was pretty fast! Thank you so much for this! :yay:

WildCard65 07-03-2014 18:58

Re: SourceMod 1.6 released!
 
I think metamodsource.net has a typo, it's showing a link to MetaMod:Source 1.11.0 which 500 errors out with a cloudfare error

psychonic 07-03-2014 19:02

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by WildCard65 (Post 2161558)
I think metamodsource.net has a typo, it's showing a link to MetaMod:Source 1.11.0 which 500 errors out with a cloudfare error

Yes, thank you. Fixed it just a moment ago.

Dr. Greg House 07-03-2014 19:05

Re: SourceMod 1.6 released!
 
Wow, didn't expect this to happen right now.
<-----------

Powerlord 07-03-2014 19:10

Re: SourceMod 1.6 released!
 
Kinda wish I'd got the revised version of the game_sound reading stuff done in time for 1.6. Oh well, there's always 1.7.

WildCard65 07-03-2014 19:13

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by Powerlord (Post 2161566)
Kinda wish I'd got the revised version of the game_sound reading stuff done in time for 1.6. Oh well, there's always 1.7.

ever heard of cherry picking: https://github.com/alliedmodders/sourcemod/pull/35

VoiDeD 07-03-2014 19:14

Re: SourceMod 1.6 released!
 
:fox:

Powerlord 07-03-2014 19:35

Re: SourceMod 1.6 released!
 
Sooo... now that I've upgraded to MM:S 1.10.1 and SM 1.6.0 (with no other changes except copying new files and updating core.cfg), I'm getting Segment Faults on server shutdown in metamod.2.tf2.so:

Code:

tf2@powerlord:~/tf2$ gdb srcds_linux cores/tf2_20140703183246.core
GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04
Copyright (C) 2012 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://bugs.launchpad.net/gdb-linaro/>...
Reading symbols from /home/tf2/tf2/srcds_linux...(no debugging symbols found)...done.
[New LWP 10206]
[New LWP 10207]
[New LWP 10229]
[New LWP 10230]

warning: Can't read pathname for load map: Input/output error.
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
btCore was generated by `./srcds_linux -game tf +hostname "Source Dedicated Server" +map ph_lumberyard_a'.
Program terminated with signal 11, Segmentation fault.
#0  0xeef711ed in SourceHook::CPageAlloc::Free(void*) ()
  from /home/tf2/tf2/tf/addons/metamod/bin/metamod.2.tf2.so
(gdb) bt
#0  0xeef711ed in SourceHook::CPageAlloc::Free(void*) ()
  from /home/tf2/tf2/tf/addons/metamod/bin/metamod.2.tf2.so
#1  0x09c369b0 in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)

This is on a Ubuntu 12.04.4 server.

Spoiler

WildCard65 07-03-2014 20:00

Re: SourceMod 1.6 released!
 
Hmm, I'm fine here powerlord, got MMS 1.10.1 up and SM 1.6 up, no seg faults on shutdown(via quit command)
Running Ubuntu 14.04 LTS

KyleS 07-03-2014 22:09

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by Powerlord (Post 2161577)
Code:

[07] DHooks (1.0.14-alpha) by Dr!fter

Why do you insist on running an old unstable version of DHooks?

Powerlord 07-03-2014 23:29

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by KyleS (Post 2161618)
Why do you insist on running an old unstable version of DHooks?

Since 1.0.13 is the latest listed in the DHooks thread, I'm not sure where you're getting that. Besides which DHooks2 only worked with 1.6 which I wasn't running prior to today and still doesn't even have an official release.

Besides which, who do you think fixed the shutdown crashes it was exhibiting before?

Derikk 07-04-2014 03:05

Re: SourceMod 1.6 released!
 
Configurable votemap list: votemap uses the map cycle by default. Server admins may optionally specify a different maplist by adding a playersvotes section to maplists.cfg:

/* For playersvotes plugin */
"playersvotes"
{
"file" "maplist.txt"
}

In version 1.6.0, this function does not work! Votemap uses the map cycle by default! How to fix?

Phaiz 07-04-2014 06:11

Re: SourceMod 1.6 released!
 
I am still new to updating sourcemod and metamod on my servers. Do I need to replace the base plugins included with the update or do I just need to update the files specified on the upgrading instructions page?
Also what about sourcemod.cfg or core.cfg ?

checkster 07-04-2014 06:38

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by Phaiz (Post 2161750)
I am still new to updating sourcemod and metamod on my servers. Do I need to replace the base plugins included with the update or do I just need to update the files specified on the upgrading instructions page?
Also what about sourcemod.cfg or core.cfg ?

All files but the cfg folder, so you need to stop your server/server's for a minute.
That means not whatevergame/cfg/sourcemod and the addons/sourcemod/cfg I never replace those.

Horsedick 07-04-2014 09:26

Re: SourceMod 1.6 released!
 
Sweet... I'll see about doing this upgrade tomorrow after the holiday just in case.

sheo 07-04-2014 09:30

Re: SourceMod 1.6 released!
 
Why would we need RequestFrame if creating 0.0s times does exactly the same?
But, good job, really cool release

Phaiz 07-04-2014 10:14

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by checkster (Post 2161758)
All files but the cfg folder, so you need to stop your server/server's for a minute.
That means not whatevergame/cfg/sourcemod and the addons/sourcemod/cfg I never replace those.

Ok thanks for the info

ecca 07-04-2014 11:22

Re: SourceMod 1.6 released!
 
Sweet. Upgrading all our servers tonight been waiting for this :)

psychonic 07-04-2014 12:23

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by sheo (Post 2161830)
Why would we need RequestFrame if creating 0.0s times does exactly the same?

Due to timer resolution, a 0.0s timer will not necessarily be the very next frame. With RequestFrame, it is guaranteed to be.

wendigo 07-04-2014 15:37

Re: SourceMod 1.6 released!
 
I'm currently using 1.5.4-git4088 for my L4D2 server.
Would there be any advantage for me, to use this final 1.6 instead?

psychonic 07-04-2014 16:03

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by wendigo (Post 2161994)
I'm currently using 1.5.4-git4088 for my L4D2 server.
Would there be any advantage for me, to use this final 1.6 instead?

Probably. The release is roughly 437 changesets ahead of what you have.

KyleS 07-04-2014 18:37

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by sheo (Post 2161830)
Why would we need RequestFrame if creating 0.0s times does exactly the same?
But, good job, really cool release

There's at least a 0.1s delay.

Quote:

Originally Posted by Powerlord (Post 2161638)
Since 1.0.13 is the latest listed in the DHooks thread, I'm not sure where you're getting that. Besides which DHooks2 only worked with 1.6 which I wasn't running prior to today and still doesn't even have an official release.

It sounds like you know exactly what's going wrong with DHooks. If you can glue this to stock SourceMod 1.6, I would be more then happy to spend hours to fix this for you as I'd probably run into it as well. To my knowledge from months ago, Drifter totally asked you to use DHooks2. For your own sanity, I hope you update your software to a developer version so this can be fixed, alternatively compiling it yourself to grab line numbers and variables.

wendigo 07-04-2014 19:05

Re: SourceMod 1.6 released!
 
How does one upgrade to newer sourcemod and metamod? Really never done it before.

Do you just log into your server via filezilla, then remove the sourcemod and metamod, at the addons folder? And then upload the new sourcemod and metamod?

ecca 07-04-2014 20:08

Re: SourceMod 1.6 released!
 
Shutdown your server and replace the files, you can exclude databases.cfg if you want and such.

Blackglade 07-04-2014 22:18

Re: SourceMod 1.6 released!
 
OH GAWD TRANSACTIONS. Praise the dev team for getting this in. Makes things a lot more efficient!

Phaiz 07-05-2014 03:42

Re: SourceMod 1.6 released!
 
Nevermind, was an issue with avast as always..

sheo 07-05-2014 03:47

Re: SourceMod 1.6 released!
 
Avast is not an antivirus, don`t use it

psychonic 07-05-2014 09:22

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by wendigo (Post 2162067)
How does one upgrade to newer sourcemod and metamod? Really never done it before.

Do you just log into your server via filezilla, then remove the sourcemod and metamod, at the addons folder? And then upload the new sourcemod and metamod?

Upgrade instructions are linked in the first post.

SanKen 07-05-2014 09:33

Re: SourceMod 1.6 released!
 
It should update to 1.6? Now have 1.5.4 CSGO.





Somewhere I saw this page about the required versions, Please link.

sheo 07-05-2014 09:38

Re: SourceMod 1.6 released!
 
https://wiki.alliedmods.net/Required...ons_(SourceMod) but looks like it was not updated

psychonic 07-05-2014 11:32

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by SanKen (Post 2162358)
It should update to 1.6? Now have 1.5.4 CSGO.





Somewhere I saw this page about the required versions, Please link.

1.6.0 has some fixes for CS:GO that were not backported.

SanKen 07-05-2014 12:30

Re: SourceMod 1.6 released!
 
What is the situation with metamod?

Horsedick 07-05-2014 13:04

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by sheo (Post 2162216)
Avast is not an antivirus, don`t use it

lol what? It is an anti-virus and it is one of the top rated according to AV Comparatives.

Stop giving someone false information.

Horsedick 07-05-2014 13:06

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by wendigo (Post 2162067)
How does one upgrade to newer sourcemod and metamod? Really never done it before.

Do you just log into your server via filezilla, then remove the sourcemod and metamod, at the addons folder? And then upload the new sourcemod and metamod?


Follow this method.. https://wiki.alliedmods.net/Upgrading_SourceMod

You do not need to touch any of the configs let alone databases.cfg so just follow that and you will be ok.

Sarona 07-05-2014 15:20

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by Horsedick (Post 2162468)
Follow this method.. https://wiki.alliedmods.net/Upgrading_SourceMod

You do not need to touch any of the configs let alone databases.cfg so just follow that and you will be ok.

I'm using a personalized basechat.smx in all my servers, this will have no problem with the new SourceMod, no?

Horsedick 07-05-2014 17:43

Re: SourceMod 1.6 released!
 
Quote:

Originally Posted by Sarona (Post 2162522)
I'm using a personalized basechat.smx in all my servers, this will have no problem with the new SourceMod, no?

Just don't upgrade it and it shouldn't, I've altered my basecomm plugin and carried it over and all is still well. I figure I'll do the changes to the new one when I get a chance. Mostly to avoid the server getting notified that I'm muting everyone when I push to talk.

Horsedick 07-05-2014 19:29

Re: SourceMod 1.6 released!
 
Anyone else having issues with the downloads of the release or latest snapshot in being damaged when trying to extract?

Peace-Maker 07-06-2014 07:49

Re: SourceMod 1.6 released!
 
Yay! "This" ... " is " ...
"awesome"
... "!"

Good job!


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