SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
SourceMod 1.7.2 and Metamod:Source 1.10.5 have now been released.
As usual for our minor releases, they primarily contain updates to game compatibility and bug fixes. MM:S 1.10.5 adds support for Black Mesa (SM 1.8.0-dev or later still required), updates CS:GO support, and fixes an issue with game detection in Nuclear Dawn. The entire SM 1.7.2 changelog is below:
You can get SourceMod 1.7.2 from the downloads page. Some support links: Thanks to all community members that contributed, as well as the rest of the SM Dev Team. |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
awesome thanks.
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Classic CS:GO, always making the list.
Thanks for the continued updates. |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Hi,
Since the update of CS:GO a while ago, my server refuses to load SM. I've tried various combinations of MM/SM snapshot builds without luck and eventually gave up and thought "I'll wait for official release". Now that it's here, SM still does not load. This is what I see: meta list Listing 1 plugin: [01] <FAILED> meta load addons/sourcemod/bin/sourcemod_mm_i486 Failed to load plugin addons/sourcemod/bin/sourcemod_mm_i486 (/home/<username>/csgo_server/csgo/addons/sourcemod/bin/sourcemod.2.csgo.so: undefined symbol: _ZZ15GetBitForBitnumi13bitsForBitnum Server is running on Linux and uses version "1.34.8.6/13486 6040 secure" Any thoughts? |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Congrats & thanks for the quick support.
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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PS: version of CS:GO is now 1.34.8.7, protocol version 13487, build date May 26. |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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I'm sorry I did not explain exactly what I have done. I did follow your instruction to add one thing at a time, even though I do not understand why. I know the server itself works, that MM is running but SM is not. I do software testing as part of my profession and I do know how to follow an instruction. But your instruction fails to state what the outcome should be in each step and what to look for. Anyway, Here is what I did: 1. I started a vanilla server. Result: OK, it works 2. I add MM (1.10.5 official) and restart. Result. OK, it works and MM is running 3. I add SM (1.7.2 official) and try to load it. Result: NOK, result as I stated above (see below) Code:
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
The point was to ensure SM was the source of the problem (and not MM; I was wondering if your MM was loading fine and if other possible extensions ran fine); which you didn't make clear in the posts previous to your last one. When I said "launch your server", I had in mind that launching your server would occur without problems. Sorry if that wasn't clear enough.
Red |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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See also: The multiple times Valve changed the filesystem interface. |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
I have updated to 1.7.2 For Counter Strike Source , and everything works great except 1 thing ..... when I or any other admin brings up the admin menu every command is there except Ban. i went and looked at the admin_simple.ini and everything looks fine. any idea's? cause im stumped... please help, Thank-You.
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Admin menu items are controlled by the Permissions system. Do your admins have the d flag and/or sm_ban override?
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
I have restarted the server, and no luck. And Yes i have the D flags in place. that is why im so confused
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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Plugin 1 is not loaded. Code:
Failed to load plugin addons/sourcemod/bin/sourcemod_mm (/home/cstrike/servertest/csgo/fungo/csgo/addons/sourcemod/bin/sourcemod.2.csgo.so: undefined symbol: _ZZ15GetBitForBitnumiE13bitsForBitnum). |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Still having troubles , No admin ban. All my admins, their flags include the "d" flag. And i have restarted the server several times including the auto daily restart, and its still not showing ban in the admin control panel. Please any suggestions would help...
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Ban reason File?
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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Linux version 2.6.27.41-170.2.117.fc10.i686.PAE ([email protected]) (gcc version 4.3.2 20081105 (Red Hat 4.3.2-7) (GCC) ) #1 SMP Thu Dec 10 10:48:30 EST 2009 |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Considering Fedora 10 has been EOL for well over 5 years, I really doubt we're gonna be digging into errors occurring when running SourceMod on it.
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Still cant figure this out, and im not sure about the " ban reason" file you mentioned. I looked at my backup files and current files and see no such file in either.
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
there is a banreasons.txt file in the addons\sourcemod\configs folder. It's included in the sourcemod release downloads.
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Ok I found the file, and it was missing on the server. I uploaded it to the server and now everything works proper, Thank You Very Much For all the Help, Sorry To Be a Bother.
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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@zaerius: Considering that it works just fine on Fedora 21, but not for you on Fedora 10 and not for me on Fedora 11, makes me believe the easiest way forward is to update the OS. Of course, it's possible to investigate what goes wrong and patch the current installation, but I neither have the time nor the interest to do that work. I will install the latest Fedora and take it from there. |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Quick question for Asherikin or someone who knows. A while back, Valve changed TF2 to use the steamID3 format thus breaking 1.6 SourceMod fork until a patch was done and released via a snapshot. If I recall correctly, at that time 1.7 only supported the steamID3 format but there was some discussion somewhere that 1.7 would eventually support both formats including steamID and steamID3.
For many years I've used the original Sourcebans 1.4.11 and still run a snapshot of SM 1.6 because SB 1.4.11 uses steamID and not steamID3. My banning system is very important to me and was hoping someone could clarify as to whether or not SM 1.7 now supports the original steamID format or if it still only uses steamID3. Thank you for your time. |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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Regarding Sourceban, it has been mentioned somewhere that the corrections needed for SB to handle the 1.7 change are found in the many pages of the SB plugin thread. If you don't want to search and do them yourself you could try to use a forked version. Note that I didn't try it myself. Looking at the 15/11/14 update of that plugin, it says it now handles Steam3, which should solve your problem. You may need to ban your player by the appropriate SteamId however (i.e. if you manually add them). There are ways to convert from one SteamId format to another if needed. Red |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Thank you very much RedSword. I appreciate all the info.
I was really hoping that SM 1.7 would work for both steamID formats at the same time rather than just one or the other. My time is terribly limited these days so migrating everything over for SourceBans is something I just don't have time for right now. That and it's working great so I don't want to mess with it. I went ahead and updated my servers to SM 1.7 and after doing so, SourceBans still works THANK GOD!, but I noticed HLSW can no longer retrieve the steamIDs of players in my servers like it could when I was running SM 1.6. It now only grabs the IP addresses. This is really unfortunate because managing all my servers without HLSW working like it did is yet another hurdle and having steamIDs in there is a huge benefit.. At this point I may just revert back to SM 1.6. SM 1.7 Doesn't offer me anything I don't have right now so I can delay the inevitable a little longer, at least until the next big Valve Update breaks SM 1.6 for good. Thanks again for your time. I really appreciate it. |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
If old, buggy, unmaintained software is having trouble with Steam3 IDs, then it's probably the old, buggy, unmaintained software that is the problem.
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
installed, everything runs good.
when people join the server crash. this is the error in my logs: Info (map "") (file "errors_20150616.log") Failed lookup of gEntList - Reverting to networkable entities only L 06/16/2015 - 12:05:40: [SDKTOOLS] Could not locate FireOutput - Disabling detour L 06/16/2015 - 12:05:40: [SDKTOOLS] Failed to find PlayerRunCmd offset - OnPlayerRunCmd forward disabled. L 06/16/2015 - 12:05:44: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded. L 06/16/2015 - 12:05:44: [SM] Plugin encountered error 25: Call was aborted L 06/16/2015 - 12:05:44: [SM] Native "SetFailState" reported: Mapcycle Not Found L 06/16/2015 - 12:05:44: [SM] Displaying call stack trace for plugin "nextmap.smx": L 06/16/2015 - 12:05:44: [SM] [0] Line 139, D:\builds\build-sourcemod-msvc12\windows-1.7\build\plugins\nextmap.sp::FindAndSetNextM ap() L 06/16/2015 - 12:05:44: [SM] [1] Line 109, D:\builds\build-sourcemod-msvc12\windows-1.7\build\plugins\nextmap.sp::OnConfigsExecut e any new sm version after 1.4.8 is fail. only sm version that works is 1.4.8 or older versions. really wanna fix this, i fight with this allready a long time. is here somebody that have Skype, and wanna help me out? cos im sure, i cant fix this problem here on chat. the game is counter strike. thanks so much! |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Only the latest version of the game, from Steam, is supported.
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Sourcemod 1.7.3-git5214: Got this badboy updated on our servers today and in the admin menu we lost the BAN option, any idea on what can cause this?
Im using sourcebans 1.4.11 |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Question if my Sourcemod have been updated to 1.7.2 then i need to recompile some plugin to new version or new syntax version?
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Thank you psychonic. I'm afraid I don't know how the code behind plugins works so I ask some elementary questions sometimes. Hopefully you and the guys don't mind answering them. I know it can be annoying sometimes.
I noticed HLSW can no longer retrieve and display the steamIDs of players in my servers like it could when I was running SM 1.6. It now only grabs the IP addresses when viewing players in the servers I run and the optional field for capturing the steamID is grayed out and unavailable now. I reverted one of the servers back to SM 1.6 and the HLSW steamID capture field started working again, so the 1.7 update definitely changed some behavior with HLSW. Is there anyway to restore this functionality to HLSW with SM 1.7 so HLSW can grab the steamIDs of the players? It was great to be able to click a user's steamID in HLSW so I could open their profile or ban them in SourceBans without having to do a bunch of leg work on the Web to get the info. Thank you and have a great weekend. |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Dear igotfits:
I've had that same problem of losing the ban option after updating SourceMod in the past as well. I'm not sure if you use SourceBans, but if you do, I found that simply unloading the SourceBans plugin using the sm plugins unload command and then loading it again using sm plugins load command from the server's console fixed it for me. If you don't use SourceBans, you may find reloading the Basebans plugin or whatever custom ban plugin you use will fix it. USING THE SM PLUGINS RELOAD COMMAND DOES NOT CORRECT THE PROBLEM, it must be unloaded and then loaded using the appropriate commands for this solution to work. EDIT & ADDED on 6/22/15: Ironically I just had this very same problem on one of my servers after upgrading to SM 1.7.3. All the others worked fine after the update but one didn't. I did what I wrote above and the Ban command is now back on the SM Menu and working. Good luck! |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
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TF2 switched to SteamID3 sometime last year. SourceMod 1.6.1 (or was it 1.6.2) and newer had a compatibility hack to make certain parts of SourceMod return SteamID2 (the old format) instead. SourceMod 1.7.0 and newer no longer have that compatibility hack and it sounds like HLSW has it hard-coded to check for SteamId2 values and not show them if it thinks the format is wrong. Edit: Side note, it is possible to get SteamID2 values in newer plugins, but it requires a new method call to do it (GetSteamAuthId) |
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Thank you for the info Powerlord. Do you have any idea if a plugin exists for that purpose that I could load on my servers to continue to collect the steamID2 info for SourceBans?
Thanks and hope you're having a good weekend. |
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