[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
1 Attachment(s)
TF2 Weapon Reverts
This plugin reverts many fun weapons that have been nerfed over the years back to their pre-nerf states. Over 40 weapons are reverted in this plugin, a full list can be read below. Server owners can choose which weapon reverts they want enabled. For reverts that aren't straight upgrades, each player can also choose to disable them for themselves via a menu. If you host a server with this plugin, post it below so others can check it out! List of Reverts
Commands
Cvars
Installation
Requirements
Changelog
Notes & Known Issues
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Re: [TF2] Weapon Reverts
Wow! Thanks for making this awesome plugin. I was looking for plugins which makes weapon balance pre-Jungle Inferno of TF2 but finally someone made this plugin publicly :)
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Re: [TF2] Weapon Reverts
Honor does not work properly even when revert Zatoichi is turned off.
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Old Zatoichi can kill normal Zatoichi at once, but normal Zatoichi cannot kill old Zatoichi at once.
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Would it be possible to revert the panic attack you know, the load 4 shots and unleash them? If not that's fine.
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If you hit an enemy with Sydney Sleeper, the server seems to crash
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Re: [TF2] Weapon Reverts
Can you make Soda Popper 2013 one toggleable? (Replacing with multiple jump instead of mini crit)
Also it seems there is bug with Soda Popper, when gauge is recharged, the mini-crit applies instantly. |
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Hey, just wondering if anybody knew of a server that uses this plug-in that I could play on? I never got to experience these versions of the weapons and I'd really like to.
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Re: [TF2] Weapon Reverts
If this plugin receives more updates, I have a few recommendations.
Rescue Ranger: Revert so metal is once again no longer required to heal buildings. Panic Attack: Revert to use "Beggar's Bazooka" mechanics once again (load and fire up to four rounds at once, accuracy decreases with player health). Darwin's Danger Shield: Revert to old attributes (Bullet damage taken reduced by 15%, explosive damage taken increased by 20%). I personally hated the old DDS, but it feels wrong to leave it out since this mod is all about reverting weapons to their glory days. All Demoman Shields: Revert so shield bash always does full damage regardless of charge meter drain. |
Re: [TF2] Weapon Reverts
I've added you to steam to discuss this issue but figured I would also post about it here. I'm on linux with sm version 1.10.
I've installed the required dependencies but when I try to load the reverts.smx plugin I get an error. The rcon call returns with the following: Code:
L 07/02/2021 - 14:53:25: [SM] Exception reported: Function signature "CTFWeaponBase::PrimaryAttack" was not found. |
Re: [TF2] Weapon Reverts
Not sure if the gamedata is proper or not. Plugin crashes my server as soon as a player joins a class.
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Is there a way to check what exact servers use this plugin?
The top page shows how many servers use it but doesn't show the server names/IP. Would love to play some servers that use this plugin! |
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There's also Battlemetrics.com which has a couple more servers but doesn't let you search by variables, you need to use some other search engine. |
Re: [TF2] Weapon Reverts
Made a pic that better shows the plugin's changes. Please check for any mistakes.
https://files.catbox.moe/1kq67e.png |
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
There is a bug where taking a Civilian pose after the plugin is active makes you invincible.
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Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
I'm new to server hosting, and I got everything set up correctly, but some items aren't being forced disabled though the commands. I was wondering if I did anything wrong.
https://media.discordapp.net/attachm...016/revert.png https://media.discordapp.net/attachm...vertingame.png |
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
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Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Some items are still toggleable by the user when I would want to keep it the same for the entire server
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Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Are you planning any other reverts in the future? For example, the Persian Persuader or Quick-Fix?
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Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Hey, i have a request of this plugin.
Could you add an option to fully revert the Heavy nerf from Love & War ("All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing")? I know that Jungle Inferno made that nerf more bearable by making it only apply when the heavy stops revving instead of every time he stops firing his minigun, but he still feels weak. If you need help how to implement it, nosoop shared to me a quick explanation of how it could work: Quote:
Also is this plugin compatible with Rebalanced Fortress 2? |
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You Sir/Madam are legendary. I was starting to have my theories on the weapons that may have been causing it and after attempting to figure out why TF2 was leaving no logs and google giving super irrelevant answers, you just helped me fix everything. It would explain why the crashes happened randomly and why it wasn't on kill or anything like that. But can confirm, that upon disabling Sydney sleeper everything soundly works and has no issues. Tested multiple times and every time it was the Sydney Sleeper till after disabling that revert. I have since moved over to Sydney Sleeper extinguish and it works great. I would commission this mod to be continued and improved! |
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Re: [TF2] Weapon Reverts (v1.3.0, 2022-07-03)
Can you solve the issue it has with the dropped weapons inconsistencies? I think it surely can be solved. And what does the inconsistency mean anyway?
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There's probably some way to fix this, but I don't think the dropped weapon mechanic is valuable enough to justify the effort and added complexity. I personally never use it. |
Re: [TF2] Weapon Reverts (v1.3.0, 2022-07-03)
Your Eternal Reward disguise doesn't work at all.
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crashes as of Vscript update.
crashes as of Vscript update.
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Re: crashes as of Vscript update.
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If there's any other issues beyond that, do report back. |
Re: [TF2] Weapon Reverts (v1.3.0, 2022-07-03)
This did the trick. Thanks.
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Re: [TF2] Weapon Reverts (v1.3.1, 2022-12-10)
i don't even know what else to say but thank you lol, i am in love with this plugin and my regulars have similar feelings. i have always wanted something like this but never have thought to recreate it in plugin form. this is genius. i run this plugin on all 10 of my tf2 servers but i'll only post a couple if anybody is interested in playing with this plugin!
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Re: [TF2] Weapon Reverts (v1.3.1, 2022-12-10)
Didn't the Loch n' Load for Demoman only have 2 pipes instead of 3?
The Soda Popper also used to turn yellow, not purple. No old Panic Attack? No pre-nerf mini-guns for Heavy? Spy used to be as fast as Engineer, Pyro, and Sniper. The draw speed from every weapon was slower. These are my remarks so far, as someone who played since 2011 in the Uber update. I remember these clearly. |
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