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-   -   METAMOD Extended monster plugin. (https://forums.alliedmods.net/showthread.php?t=13597)

0mega 05-22-2005 08:46

METAMOD Extended monster plugin.
 
1 Attachment(s)
First of all I posted this because i've seen on MANY MANY forums, that MANY MANY people (well those that had the monster plugin), wanted the Gargantua to work. So here it is, a gargantua + gman + some others working monster plugin. (This has the standard + EXTRA monsters)

I SERIOUSLY have NO idea who to give credit for this basically because:
The website: www.geocities.com/monsterplugin only shows the download, I can't find the creator ANYWHERE.

So all I can say is: credits to the person who did this..
And of course botman (I believe it's a modified version of his).

Monster_precache.cfg

//
// MONSTERS - monsters that you always want to precache (for dynamic spawning)
//
// (just remove the comment characters at the beginning of the line for the
// monsters that you always want to precache.)


//agrunt
//apache
//barnacle
//barney
//bigmomma
//bloater
//bullsquid
//controller
//gargantua
//gman
//hassassin
//headcrab
//hgrunt
//houndeye
//ichthyosaur
//islave
//leech
//scientist
//snark
//tentacle
//zombie



(BE AWARE: Copy these 2 entries into your monster_skill.cfg if you want to edit the stats of the barnacle (the red wall-hanging long tongue eating blob thing.)
(and the tentacle: that bird-beaked thing in the corridor where you had to climb down and be silent, with the 3 of them.)

// Barnacle
sk_barnacle_health 10000000

// Tentacle
sk_tentacle_health 180
sk_tentacle_dmg_bite 1000000


NOTE: If you get eaten by the barnacle, don't bother teleporting out.
He will continue eating you and damage will go more and faster.
First it's 20 hp each second. Then it's 100000 hp each 0,2 second.

belcebub 05-22-2005 12:24

OMG Thanks you so much
Ive waited for this
Who is the man
0mega is the man
Edit: You are the man becuase you informed me!

jedi1241 05-23-2005 05:24

you are a a demi god

sh0rtbus 06-04-2005 05:04

GJ even tho you didnt do much but find a link rofl. Oh well nice job otherwise now i can abuse more :twisted:

Bend3R 06-12-2005 14:39

MonsterMod Credits: Botman
I have run this monstermod on my server 1 year soon

Agret 06-25-2005 21:30

win32 dlls/monster_mm.dll
linux dlls/monster_mm_i386.so

The zip is missing monster_mm_i386.so and as a result can not run this plugin on my server. Please fix.

BAILOPAN 06-25-2005 23:43

You must release the source code

Janet Jackson 06-26-2005 00:13

Release ? Don't you mean compile ?

DahVid 06-26-2005 00:16

Quote:

Originally Posted by Janet Jackson
Release ? Don't you mean compile ?

its under GPL? I don't understand that.

Dark JP2 06-26-2005 07:57

source is aviable under : http://www.geocities.com/monsterplugin
directlink: http://www.geocities.com/monsterplug...n_src_v1.2.zip

Quetzalcoatl 07-12-2005 06:45

Why do i get this:
Code:

] meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN  -    amxmodx_mm.dll    v1.00    ini  ANY  ANY 
 [ 2] <monster_mm.dll  badf load  monster_mm.dll    v -      ini  -    - 
2 plugins, 1 running

:?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:

Janet Jackson 07-12-2005 09:54

Not sure if this can be it, but did you type '<monster_mm.dll' in modules.ini ? Take away the <

Quetzalcoatl 07-13-2005 12:17

ehm... no i just forgot that the "monster_mm.dll" should be in the "czero\dlls" not "czero\addons\metamod\dlls" heh... anyway... now it works fine and this is really a great mod... :D
but do the "monsters" stay still and wait until they see someone or do they go around trying to find them?

edit:
i know that the path to the dll is what you type in the plugins.ini... but??

AZNDARKEVILDEMON 08-21-2005 21:57

uhh i think i need one for linux, well my server is in linux not win

Freecode 08-21-2005 22:36

Quote:

Originally Posted by Quetzalcoatl
Why do i get this:
Code:

] meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN  -    amxmodx_mm.dll    v1.00    ini  ANY  ANY 
 [ 2] <monster_mm.dll  badf load  monster_mm.dll    v -      ini  -    - 
2 plugins, 1 running

:?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:

might need recompile with mm

Bend3R 08-23-2005 03:18

Quote:

Originally Posted by Quetzalcoatl
but do the "monsters" stay still and wait until they see someone or do they go around trying to find them?

you may make a "maps/[mapname]_monster.cfg" file in maps/
for make so monsters spawn every time on the map when you change map

Code:
{ monster/[monstername you precached] delay/[how long time it may respawn] origin/[the place you want it to spawn] }

an exampel on my server (maps/shipwreck_monster.cfg)
Code:
{ monster/bullsquid delay/60 origin/-383 385 -337 } { monster/ichthyosaur delay/60 origin/-192 1329 -481 } { monster/ichthyosaur delay/60 origin/-1508 1235 -495 } { monster/ichthyosaur delay/60 origin/37 -507 -509 } { monster/ichthyosaur delay/60 origin/377 -1699 -484 } { monster/ichthyosaur delay/60 origin/1213 1338 -506 }

AZNDARKEVILDEMON 08-23-2005 14:00

and if ur lazy to make a cfg use these

http://forums.alliedmods.net/showthread.php?t=9169

XunTric 08-24-2005 08:45

Does anybody have a linux version of this? :shock:
Or could somebody use the source and compile it for linux?

AZNDARKEVILDEMON 08-25-2005 01:20

Quote:

Originally Posted by XunTric
Does anybody have a linux version of this? :shock:
Or could somebody use the source and compile it for linux?

i was asking the same thing -.-

Bend3R 10-02-2005 16:03

I working on a new MonsterMod with more monsters and bugs to Windows, Linux


new monsters I add to the new one:
nihilanth
mini turret
turret
osprey (a helicopter so it coming out military gliding down with a rope)
roach
sentry gun
leech (fixing the bug so it not got godmode)
and fix bugs with the other monsters

Dr.Noob 10-18-2005 07:22

Sorry guys....
 
Hi guys, sorry my english is not very good.... :D

I Search a module(monster.dll) for Linux Suse.....the old monster_i386.so is not compatible with Metamod 1.80 and amxmodx 1.60?! I search so long for this but i haven't found it........
I hope some people can Help me..THX

Bend3R 10-18-2005 11:06

Re: Sorry guys....
 
Quote:

Originally Posted by Dr.Noob
Hi guys, sorry my english is not very good.... :D

I Search a module(monster.dll) for Linux Suse.....the old monster_i386.so is not compatible with Metamod 1.80 and amxmodx 1.60?! I search so long for this but i haven't found it........
I hope some people can Help me..THX

yes its a version for Linux in the old one
www.planethalflife.com/botman/monster.shtml

Dr.Noob 10-19-2005 20:27

Thx
 
Ok thanks for your answer, but i need it for condition zero and it dont work with this mod or ists map specific i dont know.... italy remake ....

ExKiLL.de 11-18-2005 09:48

Quote:

Originally Posted by AZNDARKEVILDEMON
Quote:

Originally Posted by XunTric
Does anybody have a linux version of this? :shock:
Or could somebody use the source and compile it for linux?

i was asking the same thing -.-

need the same.... -.-

Sir-LaggAlot 11-24-2005 17:21

Are all these monster supported for the mod?

And how do i recompile this ?

And I cant dl the source either

Bend3R 11-26-2005 03:52

Quote:

Originally Posted by Sir-LaggAlot
Are all these monster supported for the mod?

And how do i recompile this ?

And I cant dl the source either

its because its hurted and not all files is not in it

Sir-LaggAlot 12-06-2005 00:04

Is it possible to add some extra mosnter in like from other mods? like shocker troops and robo grunt?

Bend3R 12-06-2005 07:17

Quote:

Originally Posted by Sir-LaggAlot
Is it possible to add some extra mosnter in like from other mods? like shocker troops and robo grunt?

yes
maybe I can do that next version I do

Sir-LaggAlot 12-06-2005 18:30

yeah man please do so, like add as much of these if possible http://www.svencoop.com/monsters.php

Bend3R 12-07-2005 05:40

Quote:

Originally Posted by Sir-LaggAlot
yeah man please do so, like add as much of these if possible http://www.svencoop.com/monsters.php

it will take very long time for me maybe

Sir-LaggAlot 12-07-2005 18:28

but it's worth being done

Locks 01-05-2006 22:07

is it possible to set a no respawn for these monsters?
like i tried all ways, like setting the delay/ to 0, they still come back
took out that line, they still come back.
plz help.

ledz1 01-31-2006 00:10

having problems with this were do i put the precache.cfg and the skills.cfg cause i just replaced them and i enabled the gargantua monster and wen people try to spawn a monster it says monster gargantua was not precacuhed plz help

gggggg 04-03-2006 06:12

can someone post a link to the latest monster mod for linux?

6pack 04-04-2006 05:44

Can someone please help me with this. I put the monster dll in the metamod/dlls folder, the ini in cstrike folder and both precache and skill cfg files in the cstrike directory but the dll does not load

Toilet-Duck 04-15-2006 01:31

Yes please someone post a link for monster LINUX new version it doesnt work with the new meta mod! :cry:

sanm 04-17-2006 20:10

Could Some One Create A Plugin That Controls This. Maybe Like
Version 3.5, The "plugin_blatt_monster" One. I Liked The Set Up
Of Theirs And Want To Control This Mod Through AMXModX. :wink:
I Would Do It Meh Self If I Knew How. Thanks. :cry:

Sidewinder 08-27-2006 01:20

Re: METAMOD Extended monster plugin.
 
does this have a linux version yet?

schnitzelmaker 08-28-2006 11:14

Re: METAMOD Extended monster plugin.
 
It dont exist a linux version.The current Version need many fixes/reworks to runn on linux.
I can fix it and build a linux version,but this need 1-4 weeks and i cannot say if it works.

Sidewinder 08-28-2006 17:03

Re: METAMOD Extended monster plugin.
 
that would be great but some people only need it for tentacle btw

but thanks


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