Realism for Paintball Gun & Mod
62 Attachment(s)
[IMG]http://img413.**************/img413/2079/bannerzi6.jpg[/IMG]
Realism for Paintball Gun & Mod This is not an entirely new plugin, but some modifications over the Paintball Mod and Gun plugin made by WhooKid and Weapon Jam made by The Specialist. What it does It adds some realism elements to the Paintball Gun plugin (e.g.: gravity for pellets, not all pellets explode on impact, weapons jam, no crosshair, recoil, etc.). It also adds new guns (sniper, shotgun, grenade launcher) and lets the admin config one of the follwing gaming modes: - Menu mode: each player can choose a primary weapon from a menu (like CSDM) - Normal mode: each player is always given a Marker. Launcher and Sniper are awarded on 3+ kills in a round. Shotgun is given based on a probability to players who didn't kill anyone. - Random mode: each player gets a random gun Changes to the original Mod (so far): - New weapon: super nade launcher! (given to one player at a time) Replaces the flashbang grenade. The nade will shoot 10 smaller nades like a fountain and then explode. - New coloured smoke grenades. - New weapon: Super Marker! Awarded when you make 4+ kills in a round. - New game feature: vendetta! (ie: revenge) It is triggered when someone kills you 3 times in a row. If you kill him back, on the next spawn you get a super marker and he gets no primary weapon. - New player movements: sprint and slide. - New weapon: Sniper! Awarded when you make 3+ kills in a round. - New weapon: Paint Grenade Launcher! (same as above) - New weapon: Shotgun! (30% probability of getting it when you make 0 kills in a round). - New menu to choose the main weapon (pbgun_selectmode cvar). It works like CSDM remembering the previous setup if the user wants to. - Removes the weapon crosshair. - Bullets (pellets) fly with an arc (ie: with gravity). The only way to aim is like real paintball: shooting and steering. - Not all pellets fly to the exact same point, but they have some kind of recoil. Recoil increases if you move while shooting. - Some pellets fail to explode on impact and they bounce from the target harmlessly. - Primary gun and secondary gun reach different distances (primary is more accurate). - Primary gun is full-auto while secondary is semi-auto. - Primary weapon has a chance of jamming while used. Pressing the "use" key unjams it. - Changed the fire rate of weapons and some minor adjustments (like removing the light effects as a default). - Support for BOTS! (they shoot acceptably well with the aim correction). - A new Knife model that kills on one hit (it makes sense: if you get that close to an enemy in paintball, he should be dead). Screenshots [IMG]http://img252.**************/img252/2601/paintballlauncherreskinqe2.th.jpg[/IMG][IMG]http://img151.**************/img151/4358/paintballsniper2ks6.th.jpg[/IMG][IMG]http://img137.**************/img137/4118/pbmod1hj4.th.jpg[/IMG][IMG]http://img401.**************/img401/1222/pbmod2ik7.th.jpg[/IMG][IMG]http://img397.**************/img397/134/paintballknifedu8.th.jpg[/IMG][IMG]http://img511.**************/img511/8259/paintballshotgunte0.th.jpg[/IMG][IMG]http://img511.**************/img511/7742/paintballmenukp6.th.jpg[/IMG][IMG]http://img393.**************/img393/4284/happysmokegrenadesrk1.th.jpg[/IMG][IMG]http://img514.**************/img514/5432/supernadelauncherrp7.th.jpg[/IMG] Installing the Mod Place the models and sounds in the right sub-dirs. I uploaded here all the original Paintball Mod models, so it is easier to install. You only need to install the ones that are on r4paintball.rar, the rest is additional. Remember to add all the amxx files to your plugins.ini file and check your modules.ini file for the required modules (fakemeta, cstrike, hamsandwich, fun). Configuration You can place the rpaintball.cfg file under \cstrike\addons\amxmodx\configs\ and set all the cvars there. Modules needed (check your modules.ini): - Fakemeta - CStrike - Fun Credits:
Known issues - The skins for players are fixed (even when paintballer.mdl has 4 skins for T and 4 for CT). - CT corpses change to T corpses after 5 seconds. - Coloured smoke is not removed on round start. Please let me know if you find something else. Some servers running the mod (try it!) http://www.game-monitor.com/search.p...&type=variable Enjoy! Rul4. Latest changes: paintballgun.amxx v5.10 (check cvar rpaintballgun to know which version you have) - Fixed crash when the super launcher shoots right before the round ends. paintballmod.amxx v5.8 (cvar rpaintballmod to know which version you have) - Gives new super nade launcher paintballmoves.amxx v1.1 (check cvar rpaintballmoves to know which version you have) - Fixed sound direction. paintballnade.amxx v1.5 (check cvar rpaintballnade to know which version you have) - New smoke grenades! Previous changes: download the change log. |
Re: Realism for Paintball Gun & Mod
good job testing it right now
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Re: Realism for Paintball Gun & Mod
Screen shots ?
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Re: Realism for Paintball Gun & Mod
WOW!! this is awesome!! GJ
+Karma |
Re: Realism for Paintball Gun & Mod
This sounds really nice. I'm going to take a look at the code later when I get home.
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Re: Realism for Paintball Gun & Mod
Quote:
Rul4. [IMG]http://img137.**************/img137/4118/pbmod1hj4.th.jpg[/IMG][IMG]http://img137.**************/images/thpix.gif[/IMG][IMG]http://img401.**************/img401/1222/pbmod2ik7.th.jpg[/IMG][IMG]http://img401.**************/images/thpix.gif[/IMG] |
Re: Realism for Paintball Gun & Mod
I added a sniper rifle, :avast: it is awarded when you kill 3 or more enemies in one round. It is given additionally to the default marker and the bonus grenade.
[IMG]http://img151.**************/img151/4733/paintballsniper1es3.th.jpg[/IMG][IMG]http://img151.**************/images/thpix.gif[/IMG][IMG]http://img151.**************/img151/4358/paintballsniper2ks6.th.jpg[/IMG][IMG]http://img151.**************/images/thpix.gif[/IMG] You can download all the files in the original post. Be aware that the sniper shoots paint pellets with greater speed and accuracy than the other guns, but gravity effects still apply (if the target is far away, you should aim a little above it). Also, if you shoot without a scope the shot will be disastrous. I also fixed a bug that caused unexploded pellets to kill enemies when they stepped on them... :shock: As a reasonable side effect, pellets that rebound on walls will loose a lot of speed and become harmless to players. Another thing I fixed was the shooting dispersion: it was deviated to the right. Cheers! Rul4. |
Re: Realism for Paintball Gun & Mod
Something that would be greatly appreciated: when the plugin is working, bots don't shoot at all, making it rather difficult to test. I really don't have the slightest idea where to start looking. Any clues?
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Re: Realism for Paintball Gun & Mod
PHP Code:
PHP Code:
new Float:flHealth pev(ent, pev_health, flHealth) |
Re: Realism for Paintball Gun & Mod
i'm have a bad load on paintballgun.amxx...anyone knows why?
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