VSH2 Grunt & Brute Bosses
1 Attachment(s)
Hello!
How can these errors be corrected because I was able to solve them. Mistakes: plugin.sp(164) : error 017: undefined symbol "g_vsh2_cvars" plugin.sp(165) : error 017: undefined symbol "g_vsh2_cvars" plugin.sp(166) : error 017: undefined symbol "g_vsh2_cvars" plugin.sp(167) : error 017: undefined symbol "g_iGruntID" plugin.sp(168) : error 017: undefined symbol "g_iBruteID" plugin.sp(234) : error 017: undefined symbol "HookSound" plugin.sp(239) : error 017: undefined symbol "g_iGruntID" plugin.sp(239) : error 130: cannot coerce functions to values plugin.sp(243) : error 017: undefined symbol "g_iBruteID" plugin.sp(243) : error 130: cannot coerce functions to values plugin.sp(292) : error 017: undefined symbol "g_iGruntID" plugin.sp(293) : error 017: undefined symbol "g_iBruteID" plugin.sp(320) : error 017: undefined symbol "g_vsh2_cvars" plugin.sp(340) : error 017: undefined symbol "g_amn_data" plugin.sp(340) : warning 215: expression has no effect plugin.sp(340) : error 001: expected token: ";", but found "]" plugin.sp(340) : error 029: invalid expression, assumed zero plugin.sp(340) : fatal error 190: too many error messages on one line And here is the script that can help. |
VSH2 Grunt & Brute Bosses
Hello! How can this be fixed?
public void Amnesia_OnBossThink(const VSH2Player player) { int client = player.index; if( !IsPlayerAlive(client) || !IsGatherer(player) ) return; player.GlowThink(0.1); player.SpeedThink(340.0); if( OnlyScoutsLeft() ) player.SetPropFloat("flRAGE", player.GetPropFloat("flRAGE") + amnesia_boss.scout_rage_gen.FloatValue); player.WeighDownThink(2.0, 0.1); float vecShoveDir[3]; GetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", vecShoveDir); if( vecShoveDir[0] != 0.0 && vecShoveDir[1] != 0.0 ) { VSH2Player[] reds = new VSH2Player[MaxClients]; int count = player.GetPlayersInRange(reds, 250.0, true); for( int i; i<count; i++ ) { int me = reds[i].index; if( GetClientTeam(me)==GetClientTeam(client) ) continue; float entitypos[3]; GetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", entitypos); float targetpos[3]; GetEntPropVector(me, Prop_Data, "m_vecAbsOrigin", targetpos); float vecTargetDir[3]; SubtractVectors(entitypos, targetpos, vecTargetDir); NormalizeVector(vecShoveDir, vecShoveDir); NormalizeVector(vecTargetDir, vecTargetDir); if( GetVectorDotProduct(vecShoveDir, vecTargetDir) <= 0 ) { float curr_time = GetGameTime(); if( g_amn_data[me].m_flTerrorTime <= curr_time ) { EmitSoundToClient(me, TerrorSound); g_amn_data[me].m_flTerrorTime = curr_time + 5.0; } } } } /// hud code SetHudTextParams(-1.0, 0.77, 1000.0, 255, 255, 0, 0); Handle hud = VSH2GameMode.GetHUDHandle(); //float jmp = player.GetPropFloat("flCharge"); float rage = player.GetPropFloat("flRAGE"); if( rage >= 100.0 ) { ShowSyncHudText(client, hud, "Rage: FULL - Press E to activate"); } else { ShowSyncHudText(client, hud, "Rage: %0.1f", rage); } } plugin.sp(339) : error 017: undefined symbol "g_amn_data" plugin.sp(339) : warning 215: expression has no effect plugin.sp(339) : error 001: expected token: ";", but found "]" plugin.sp(339) : error 029: invalid expression, assumed zero plugin.sp(339) : fatal error 190: too many error messages on one line |
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