Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
4 Attachment(s)
Zombie Escape Mod Version: 2.2 - Author: Dias http://i41.photobucket.com/albums/e2...psc2bb007a.png (Thank to rapara13) 1. Description: - This is a gameplay called "Zombie Escape", play in a big map. When round start, the system will countdown for 20 seconds, while counting... human can select weapons (Thank Cheap_Suit for his Weapon Select Menu), after 20 sec human have to run and zombie will be freeze for 7 second(s), after 7 second(s) the zombie will be released and start to catch and infect the human... Human have to run to the goal and still alive. - Zombies had high health, but humans's Weapons also had high knockback power. - Because the map light is dark (d) so Zombies had NightVision (New & No Lag) - If human reached to the goal of all the zombies died -> Escape Success, if all the humans died / Timed Out -> Escape Fail - While Playing, player could buying Extra Item and have - And the Statatics: So everyone will know who is fastest and stay alive for a long time 2. Videos & ScreenShots: - Videos (Test With Real Player) ( Version: 1.8 ) http://www.youtube.com/watch?v=MxDEfifNT7s - Picture (Test With Bot) ( Version: 2.0 ) [IMG]http://img254.**************/img254/615/66806946.png[/IMG] 3. Configs: - Every config is now Un-Hardcode. Check the zombie-escape.ini in configs folder - so What can you config in zombie-escape.ini ? Quote:
Quote:
- Pack Map by JaiiRiToO - 16+ Zombie Escape Map (51mb) - Zombie-Mod.Ru's Maps Code:
ze_parkour_escape * (Don't forget to change the map prefix to "ze_" otherwise the mod won't work) 5. Install & Required: * [VIDEO] How to Install: Orpheu * Zombie Escape Mod: http://www.youtube.com/watch?v=bjK2U5O6rto - Required: Orpheu Modules (Block Round End & Terminate Round) - I have packed all necessary files, so download and extract :) - Then compile the plugin and put it to plugins folder, then go the configs/plugins.ini and add the name of plugin to it... - This mod only work with map had prefix "ze_" otherwise the mod will auto disable (so you can play this mod with other mod). You can edit the allowed map in sma. Find PHP Code:
PHP Code:
7. Credits: Quote:
Quote:
- Turkish | By Erdener - Romania | By bLacK-bLooD | By Aleekz - Chinese | By stupid0303 - Portuguese | By quilhos - Spanish | By XINLEI - Russian | By NiHiLaNTh - Bulgarian | By rapara13 - Korean | By DSASDFGH - Polish | By ToRRent - Mongolian | By myusername *How to install language: Copy the lang code and put it below the default lang code 10. TODO: - Fix some bug.... [Notes] - Please read all the post before use it of ask - Please always check for new vesion at this topic - Redownload all resource file to make sure you have enough file to play - If you use this plugin and it works well. Please comment here and vote |
Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
Nice Work
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Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
Very very nice :D
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Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
Thank for you guys, :D
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Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
Remove .amxx from archive, and upload .sma that is not in a archive.
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Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
Done
-> Upload sma file -> Remove amxx and sma in the archive |
Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
is it compatible for all ze_ maps?
thx :D |
Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
^
- Yes. Only work with ze_ map |
Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
Good work dias, +1
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Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
Remove Orpheu modules from you ZIP and link to the thread instead (better way to make sure the user has the latest version anyways)
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