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-   -   [L4D2] Mob Spawn Timer v1.0【2024-04-25】 (https://forums.alliedmods.net/showthread.php?t=347436)

little_froy 04-25-2024 07:30

[L4D2] Mob Spawn Timer v1.0【2024-04-25】
 
1 Attachment(s)
spawn mob by time, and auto stop if finale stage start to prevent stage stuck.

Cvars
PHP Code:

mob_timer_start "5.0"
mob_timer_repeat "15.0" 

Change log
Spoiler

marki89 04-25-2024 13:18

Re: [L4D2] Mob Spawn Timer v1.0【2024-04-25】
 
Hello, how are you, could you make a plugin to spawn tanks that appear in certain parts of the maps? I mean without using stripper? Why didn't I see any plugin that does that?

For example, I want 2 tanks to appear on the first map of dead center

little_froy 04-25-2024 13:27

Re: [L4D2] Mob Spawn Timer v1.0【2024-04-25】
 
Quote:

Originally Posted by marki89 (Post 2821608)
Hello, how are you, could you make a plugin to spawn tanks that appear in certain parts of the maps? I mean without using stripper? Why didn't I see any plugin that does that?

For example, I want 2 tanks to appear on the first map of dead center

I'm unable to do this.

chifitas 06-04-2024 18:35

Re: [L4D2] Mob Spawn Timer v1.0【2024-04-25】
 
Hi I'm having a problem compiling it

//// mob_timer.sp
//
// C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\mob_t imer.sp(72) : error 017: undefined symbol "FINALE_NONE"
// 72 | if(L4D2_GetCurrentFinaleStage() != FINALE_NONE)
// ------------------------------------------------^
//
// C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\mob_t imer.sp(83) : error 017: undefined symbol "FINALE_NONE"
// 83 | if(L4D2_GetCurrentFinaleStage() == FINALE_NONE)
// ------------------------------------------------^
//
// 2 Errors.
//
// Compilation Time: 0.7 sec
// --------------------------------------

little_froy 06-04-2024 20:12

Re: [L4D2] Mob Spawn Timer v1.0【2024-04-25】
 
Quote:

Originally Posted by chifitas (Post 2823674)
Hi I'm having a problem compiling it

//// mob_timer.sp
//
// C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\mob_t imer.sp(72) : error 017: undefined symbol "FINALE_NONE"
// 72 | if(L4D2_GetCurrentFinaleStage() != FINALE_NONE)
// ------------------------------------------------^
//
// C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\mob_t imer.sp(83) : error 017: undefined symbol "FINALE_NONE"
// 83 | if(L4D2_GetCurrentFinaleStage() == FINALE_NONE)
// ------------------------------------------------^
//
// 2 Errors.
//
// Compilation Time: 0.7 sec
// --------------------------------------

update left4dhooks https://forums.alliedmods.net/showthread.php?t=321696


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