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-   -   [DOTA] VPK override (https://forums.alliedmods.net/showthread.php?t=212518)

Dr!fter 04-03-2013 18:50

[DOTA] VPK override
 
1 Attachment(s)
Hi.

This plugin allows you to override the npc_heroes.txt and npc_abilities.txt files found in the vpk and many others.

How it works:
-Extract the zip into your servers dota directory.
-Grab the heroes and/or the abilities file from the pak01 vpk (I use GCFScape for this)
-Place the files in the appropriate directory (dota/scripts/npc) and modify as you please.

What can you do with this?
-Change heroes abilities
-Change ability ranges/manacost etc..
-Other stuff... Read the files! :P

Thanks to:
Psychonic
Wazzz

Tetl 04-03-2013 18:56

Re: [DOTA] VPK override
 
Basikly --override_vpk for your Dota 2 server.

Dr!fter 04-03-2013 19:07

Re: [DOTA] VPK override
 
Quote:

Originally Posted by Tetl (Post 1925815)
Basikly --override_vpk for your Dota 2 server.

Limited to only 2 files cause i felt like it :P

M72TheLaw 04-09-2013 13:45

Re: [DOTA] VPK override
 
If you are going to do a VPK override extension (a good idea at that), it would make more sense to either have it work for all files, or have a configuration file to set what files you want overridden.

Dr!fter 04-09-2013 23:30

Re: [DOTA] VPK override
 
Quote:

Originally Posted by M72TheLaw (Post 1929506)
If you are going to do a VPK override extension (a good idea at that), it would make more sense to either have it work for all files, or have a configuration file to set what files you want overridden.

Because I dont want valve to get pissed off by people changing a bunch of stuff (although unlikely they would care) I don't want to risk it. Which is partly why this is closed source. If you have a file that you want to get added to whitelist i can add it (as long as I see no problems with allowing it)

M72TheLaw 04-10-2013 09:24

Re: [DOTA] VPK override
 
I'm fairly sure that this isn't an issue, you can change all of the files manually anyway and if they have a problem with loading custom files or altering gameplay then they will have issues with sourcemod in general concerning Dota2.

I already have my own version of this, however it is not currently a stand alone extension, I was just making a suggestion as I don't see a reason to limit it and others undoubtedly would appreciate it.

ghostdlr 04-10-2013 11:21

Re: [DOTA] VPK override
 
GCFScape doesn't seem to work with none of the .vpk files (pak01_000.vpk pak01_001.vpk etc...) .

I either get an exception : "Illegal characters in path" or it doesn't display any files at all .

KyleS 04-10-2013 11:38

Re: [DOTA] VPK override
 
Quote:

Originally Posted by ghostdlr (Post 1930094)
GCFScape doesn't seem to work with none of the .vpk files (pak01_000.vpk pak01_001.vpk etc...) .

I either get an exception : "Illegal characters in path" or it doesn't display any files at all .

I can't say I've looked at what Dota uses, is there a pak01_dir.vpk? If so, open that and it should be a listing of all the files contained in the pak files.

ghostdlr 04-11-2013 04:34

Re: [DOTA] VPK override
 
I want to double the gold and XP received for creep and hero kills so I think I'll have to edit npc_units.txt . Can you add support for that file too ?

Thanks

ghostdlr 04-11-2013 05:11

Re: [DOTA] VPK override
 
Also, enabling items.txt would be great . I want to make a balanced WTF mode (no cooldown and manacost for spells and items).


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