[DOTA] VPK override
1 Attachment(s)
Hi.
This plugin allows you to override the npc_heroes.txt and npc_abilities.txt files found in the vpk and many others. How it works: -Extract the zip into your servers dota directory. -Grab the heroes and/or the abilities file from the pak01 vpk (I use GCFScape for this) -Place the files in the appropriate directory (dota/scripts/npc) and modify as you please. What can you do with this? -Change heroes abilities -Change ability ranges/manacost etc.. -Other stuff... Read the files! :P Thanks to: Psychonic Wazzz |
Re: [DOTA] VPK override
Basikly --override_vpk for your Dota 2 server.
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Re: [DOTA] VPK override
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Re: [DOTA] VPK override
If you are going to do a VPK override extension (a good idea at that), it would make more sense to either have it work for all files, or have a configuration file to set what files you want overridden.
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Re: [DOTA] VPK override
I'm fairly sure that this isn't an issue, you can change all of the files manually anyway and if they have a problem with loading custom files or altering gameplay then they will have issues with sourcemod in general concerning Dota2.
I already have my own version of this, however it is not currently a stand alone extension, I was just making a suggestion as I don't see a reason to limit it and others undoubtedly would appreciate it. |
Re: [DOTA] VPK override
GCFScape doesn't seem to work with none of the .vpk files (pak01_000.vpk pak01_001.vpk etc...) .
I either get an exception : "Illegal characters in path" or it doesn't display any files at all . |
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Re: [DOTA] VPK override
I want to double the gold and XP received for creep and hero kills so I think I'll have to edit npc_units.txt . Can you add support for that file too ?
Thanks |
Re: [DOTA] VPK override
Also, enabling items.txt would be great . I want to make a balanced WTF mode (no cooldown and manacost for spells and items).
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