[L4D & L4D2] Stagger Animation - Gravity Allowed (1.5) [30-Apr-2024]
13 Attachment(s)
About:
Thanks:
Cvars: Saved to l4d_stagger_gravity.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.5 (30-Apr-2024) Requirements:
Installation: DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires Left 4 DHooks Direct!
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Re: [L4D & L4D2] Stagger Animation - Gravity Allowed (1.1) [07-Nov-2023]
i'm using it in my dedicated and crash my server alot. test around 3 hours.
ex: playgame -> chapter 1 ( play normal) -> complete chapter 1 -> loading next chapter (crash my server). without your plugin my server play normal and no crash or error. i'm not good in english, sorry |
Re: [L4D & L4D2] Stagger Animation - Gravity Allowed (1.2) [23-Nov-2023]
Code:
1.2 (23-Nov-2023) |
Re: [L4D & L4D2] Stagger Animation - Gravity Allowed (1.2) [23-Nov-2023]
Quote:
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Re: [L4D & L4D2] Stagger Animation - Gravity Allowed (1.2) [23-Nov-2023]
stagger distance in the air seem farther than on the ground?
stagger player can still perform action (WASD, attack...) https://imgur.com/BWI7Mjw |
Re: [L4D & L4D2] Stagger Animation - Gravity Allowed (1.3) [24-Nov-2023]
Code:
1.3 (24-Nov-2023) |
Re: [L4D & L4D2] Stagger Animation - Gravity Allowed (1.3) [24-Nov-2023]
Test in l4d1 windows/linux
left4dhooks: 1.39 Stagger Animation - Gravity Allowed: 1.3 PHP Code:
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Re: [L4D & L4D2] Stagger Animation - Gravity Allowed (1.4) [10-Jan-2024]
I really like this plugin and the quality of life it brings.
I have noticed some complications while using it for some time now on my server. FYI - I typically run the server at 100 tick rate. Some things I noticed: 1. Occasionally chargers will crash into a wall and stumble, and in doing so will move extremely fast in a seemingly random direction, about 10ft or meters away. - It almost looks like they are teleporting, but I think it's more like the plugin is perhaps trying to align them on the ground and unintentionally increasing their velocity very quickly. - Sometimes I believe this applies to survivors who are stumbled by the charger as well, when he hits the wall near them. 2. Stumbling off ledge, instead of getting 'ledged'. - During a stumble animation, if the survivor happens to stumble off of a hang-spot, they will not hang, but rather fall to their death. - This is quite annoying if it happens to you, since you are not expecting to be fully dead, just ledged. Besides these couple things, the plugin seems to work exactly as expected. Please let me know if you want me to get some footage, and I will try to capture these things on video and post here. Thanks for your work :) |
Re: [L4D & L4D2] Stagger Animation - Gravity Allowed (1.4) [10-Jan-2024]
Quote:
I hope this is being caused by detecting the wrong animation number, or possibly a missing animation number, which would have to be fixed in Left4DHooks. I'll verify them when I get time. Otherwise I'm not sure what else I could do, especially for ledge hanging, that whole system looks messy. Does it happen every time you stumble off a ledge? I remember testing and it worked fine, but if that always happens then again I'm not sure what could be done. Edit: tested and it would always cause me to ledge hang. A short video of this happening in either instance or both could be useful, if you have time and capture it. Maybe I can send you a debug version of Left4DHooks to log animation numbers, do you have discord? PM me. |
Re: [L4D & L4D2] Stagger Animation - Gravity Allowed (1.4) [10-Jan-2024]
Quote:
I went to go retest thinking I would be able to capture footage to provide, but I wasn't able to replicate either the ledging issue, nor the charger teleport issue... Not really sure how, but as far as I'm concerned, it seemed to be working perfectly when I retested. Very strange, considering I was nearly certain nothing changed since I last experienced these issues.. Regardless, apologies! It appears all is working from what I can tell. If I notice anything again regarding this plugin, I shall update you! BTW, I do have discord @xxnoobslayer I'm an amateur L4D2 plugin dev and spend a lot of time checking out the cool stuff people make for the game :D |
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