SourceMod Development Roundup (1.7.2 - 2015/11/03)
This covers all commits to 1.7 since the release of 1.7.2.
Now that we're on a roling release cycle, I'd like to do a roundup like this semi-regularly (depending on interest and commit frequency) to replace the old release changelogs. Fixes
As always, I'd like to thank the SourceMod team and members of the community contributing changes this period - including Powerlord, FlaminSarge, Thordin, WildCard65, and PeaceMaker. As for what is coming in the future... This is all 1.8 changes since forking off 1.7 (also everything already listed above). There have been a lot of commits moving around SM internals to facilitate future work. Some stuff may have been missed, some stuff may have snuck in that is in 1.7.x before 1.7.2 - future updates will be a lot easier to compile. Fixes
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Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
I like this idea! There's a few things there that I didn't know were added/fixed.
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Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
Any ETA when 1.8 becomes the new stable?
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Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
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If there is anything in 1.8 that you want to see in 1.7 (especially bug fixes, which should all be in 1.7 but often get forgotten) just holla. |
Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
Updated the op with a snapshot of 1.8 changes.
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
We really need an auto updater for the plugin
https://forums.alliedmods.net/showthread.php?t=169095 |
Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
"Fixed mouse movement values in OnPlayerRunCommand for TF2/CS:S/DoD:S/HL2:DM."
Pfff, no wonder my guided missiles broke. |
Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
Nice, is this now monthly?
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