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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   FF2 [Subplugin] Overlay-on-Kill (https://forums.alliedmods.net/showthread.php?t=263942)

93SHADoW 06-05-2015 03:00

[Subplugin] Overlay-on-Kill
 
6 Attachment(s)
Here's an overlay-on-kill ability that someone was requesting:

PHP Code:

    "abilityX"
    
{
        
"name"            "overlay_on_kill"
        "arg0"            "4" 
// Slot. DO NOT CHANGE.
        
"arg1"            "freak_fortress_2/fazbear/puppetdeath" // path to overlay
        
"arg2"            "1" // Duration (0 to show overlay until round end)
        
"plugin_name"    "overlay_on_kill"
    


Installation:
  • overlay_on_kill.smx: rename to overlay_on_kill.ff2, then place in plugins>freaks folder
  • overlay_on_kill.sp: place in scripting>freaks folder

Changes
v1.1: Fixes "Client index 0 is invalid" errors.
v1.2: Fixed timer not firing for timed overlays
v1.3: Don't fire if victim has feigned death
v1.4: OnGameFrame -> PreThink

Maximilian_ 06-05-2015 06:10

Re: [Subplugin] Overlay-on-Kill
 
Amazing! Thank you

93SHADoW 10-13-2015 15:04

Re: [Subplugin] Overlay-on-Kill
 
Just a minor reliability update done, and removed unused Debug code. Final version if there is no bugs reported.

Tim q 11-23-2021 20:27

Re: [Subplugin] Overlay-on-Kill
 
Is this possible to do overlay for everyone after killing 1?

JuegosPablo 11-23-2021 20:57

Re: [Subplugin] Overlay-on-Kill
 
Quote:

Originally Posted by Tim q (Post 2764192)
Is this possible to do overlay for everyone after killing 1?

is possible yes need code editing

Tim q 11-24-2021 14:05

Re: [Subplugin] Overlay-on-Kill
 
yeah


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