CS Modding Kit
About CS Modding Kit is a repo with powerful solutions for Counter-Strike modding that can be used to create complex mods for a short time with flexible solutions using a unified development approach. I continue working on this repository and plan many new solutions in the future as well as move my mods to this solution to create examples and a good code base.Plans For now, I have many mods with awesome implementations I want to move to separate APIs and publish them to the modding kit, as well as publish custom entities everyone can use in their mods.APIs
Projects (that use these APIs) Media Some videos of mods I made using these tools. |
Re: CS Modding Kit
you forgot to mention that a couple apis use reapi which doesnt come by default on amxx
do you think this is an overkill? https://github.com/Hedgefog/cs-moddi...ds.sma#L68-L96 have you though of other ways to do accomplish this or a workaround |
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New update for the Player Model API I working on.
It allows loading player animations from multiple files, for example, it's useful for custom weapons. |
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New path finding API based on default CS nav files, work in progress
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I've implemented async path finding. I slowed down the pathfinding 1000 times for this video to demonstrate the async and queue processing feature.
Real pathfinding time is about 0.01 seconds for long path (it's about 1500 nav area iterations), which is kinda slow in case you use it for multiple NPCs. |
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Wow, really nice work |
Re: CS Modding Kit
I continue working on CS Modding Kit and there are a lot of new and awesome APIs you can use in your project!
These APIs are still a work in progress and some things can change before the release, however, you are already able to use WIP versions from the next branch. APIs
Custom entities
https://github.com/Hedgefog/cs-modding-kit/tree/next |
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