SourceMod 1.8 Now Stable
The SourceMod 1.8 branch has now been declared the new stable branch. We will however still provide gamedata updates to the 1.7 branch for at least the near future.
Below is a list of what's new in the 1.8 branch since the last Development Roundup post. Check that out if you haven't yet as the below list is just an addendum. As always, we'd like to thank the community members that have aided the SourceMod development team by contributing changes this period, including VoiDeD, Powerlord, Peace-Maker, GoD-Tony, FlaminSarge, Tsunami, stickz, splewis, pheadxdll, Benoist3012, 02m, TheCreeper, iNilo, galeksandrp, and Kailo Fixes
Features
Other
The Stable Builds download page now points to 1.8 builds, although 1.7 ones are still available and linked there. The Dev Builds page now points to the brand new 1.9 branch. |
Re: SourceMod 1.8 Now Stable
Nice, but who is "Tsunami stickz"? ;)
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Re: SourceMod 1.8 Now Stable
Nice work!
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Re: SourceMod 1.8 Now Stable
How do you update sourcemod?
manually |
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For people who don't know what it is, it's a function to get a "nice" name for Workshop maps. Signature is Code:
native bool GetMapDisplayName(const char[] map, char[] displayName, int maxlen); |
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Re: SourceMod 1.8 Now Stable
Will https://sm.alliedmods.net/new-api/ be updated? Would be nice to have the AdminId and GroupId methodmaps there.
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