[Abilities] TFConditions
26 Attachment(s)
Ever wished you can apply multiple conditions to bosses / players without having to make separate new abilities? Tired of using ServerCommandRage and another plugin for a simple task of adding player conditions? Do you find rage_condition limited in what conditions its able to provide?
A simple, feature-rich plugin for those who want to use those player conditions for their own abilities! It's essentially the successor to rage_condition. For a list of TFConds, see this If using "rage_tfcondition" under Ability Management System or "ams_tfcond_X", add this to your boss CFG: Code:
"abilityX" REQUIRES ff2_ams.inc TO COMPILE! Boss/Player Conditions Sub-ability (REQUIRES ABILITY MANAGEMENT SYSTEM): Code:
"abilityX" Code:
"sound_tfcondition_X" // replace X with a number from 0 to 9, matching the tfcond sub-ability to be used with Code:
"abilityX" Code:
"sound_tfcondition" // replace X with a number from 0 to 9, matching the tfcond sub-ability to be used with Boss/Player Conditions CHARGE (NOT COMPATIBLE WITH DYNAMIC DEFAULTS...YET): Code:
"abilityX" Code:
"abilityX" Code:
"abilityX" TO-DO:
Installation:
Changes:
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Re: [Subplugin] TFConditions
Explode string again for a range variable
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Re: [Subplugin] TFConditions
v1.0.1 Changes
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Re: [Subplugin] TFConditions
Per player string array: String:strBuffer[MAXPLAYERS+1][buffersize]
Now call the string with strBuffer[client] |
Re: [Subplugin] TFConditions
v1.0.2 Changes:
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Re: [Subplugin] TFConditions
Quote:
And this my favourite plugin for boss making |
Re: [Subplugin] TFConditions
"Can be 1 or 2"
Actually, unless it was changed, slot 1 can only be activated by looking up, while slot 2 is for other charged abilities and will always activate |
Re: [Subplugin] TFConditions
v1.0.3 Changes
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Re: [Subplugin] TFConditions
never did think i would be able to finish this quickly...
v1.0.4
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Re: [Subplugin] TFConditions
Here's a big one...
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