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-   Plugin/Gameplay Ideas and Requests (https://forums.alliedmods.net/forumdisplay.php?f=60)
-   -   [REQ-TF2] multiple sentries/dispencers (https://forums.alliedmods.net/showthread.php?t=70374)

fireblade212 04-23-2008 15:10

[REQ-TF2] multiple sentries/dispencers
 
where/can i get a plugin or something that i can have multiple sentries?
like sm_sentries_blue_ 1 // blue team can build 1 sentries
sm_sentries_red 2 //red can build 2 sentries


same with dispencers
sm_disp_blue 2
sm_disp_red 2

and a cheat way for a admin to get multiples lol

sm_sentrie_player fireblade 5 //player fireblade can build 5 sentries
sm_disp_player fireblade 10 //player fireblade can build 10 dispencers


i would much rather have it like this option for each team

im pretty sure theres probly 1 out there where you can do this, but i dont think its customizable like this lol

FunTF2Server 04-23-2008 19:28

Re: [REQ-TF2] multiple sentries/dispencers
 
edit the objects.txt file found in the scripts folder on your server, you can change how many of each object, how much metal it takes to build, how fast it builds, etc

fireblade212 04-24-2008 09:29

Re: [REQ-TF2] multiple sentries/dispencers
 
cant find that, and i dont think that would allow me to change it while in the game, and be customizable for each team

ColdFire 04-24-2008 10:50

Re: [REQ-TF2] multiple sentries/dispencers
 
In orangebox/tf/scripts you'll find objects.txt

Code:

objects
{
        // Engineer Objects

        OBJ_SENTRYGUN
        {
                ClassName                      obj_sentrygun
                StatusName                      "#TF_Object_Sentry"
                BuildTime                      10
                MaxObjects                      1
                Cost                            130
                CostMultiplier          1
                UpgradeCost                    0
                MaxUpgradeLevel        0
                BuilderWeaponName      "Sentry Gun"
                BuilderPlacementString  "Place on ground"
                SelectionSlot          3
                SelectionPosition      0
                SapperAttachTime        0.0
                IconActive                      obj_sentrygun
                IconInactive            obj_sentrygun
                Viewmodel                      "models/weapons/v_models/v_toolbox_engineer.mdl"
                Playermodel                    "models/weapons/w_models/w_toolbox.mdl"
                DisplayPriority        4
                HudStatusIcon          "obj_status_sentrygun_1"
                VisibleInWeaponSelection 0
                ExplodeSound            "Building_Sentry.Explode"
                ExplodeEffect          "ExplosionCore_buildings"
                MetalToDropInGibs      60
        }

        OBJ_DISPENSER
        {
                ClassName                      obj_dispenser
                StatusName                      "#TF_Object_Dispenser"
                BuildTime                      20
                MaxObjects                      1
                Cost                            100
                CostMultiplier          1
                UpgradeCost                    0
                MaxUpgradeLevel        0
                BuilderWeaponName      "Dispenser"
                BuilderPlacementString  "Place on ground"
                SelectionSlot          3
                SelectionPosition      1
                SapperAttachTime        0.0
                IconActive                      obj_dispenser
                IconInactive            obj_dispenser
                Viewmodel                      "models/weapons/v_models/v_toolbox_engineer.mdl"
                Playermodel                    "models/weapons/w_models/w_toolbox.mdl"
                DisplayPriority        3
                HudStatusIcon          "obj_status_dispenser"
                VisibleInWeaponSelection 0
                ExplodeSound            "Building_Dispenser.Explode"
                ExplodeEffect          "ExplosionCore_buildings"
                MetalToDropInGibs      50
        }

        OBJ_TELEPORTER_ENTRANCE
        {
                ClassName                      obj_teleporter_entrance
                StatusName                      "#TF_Object_Tele_Entrance"
                BuildTime                      20
                MaxObjects                      1
                Cost                            125
                CostMultiplier          1
                UpgradeCost                    0
                MaxUpgradeLevel        0
                BuilderWeaponName      "Teleporter Entrance"
                BuilderPlacementString  "Place on ground"
                SelectionSlot          3
                SelectionPosition      2
                SapperAttachTime        0.0
                IconActive                      obj_teleporter_entrance
                IconInactive            obj_teleporter_entrance
                SolidToPlayerMovement  1
                Viewmodel                      "models/weapons/v_models/v_toolbox_engineer.mdl"
                Playermodel                    "models/weapons/w_models/w_toolbox.mdl"
                DisplayPriority        2
                HudStatusIcon          "obj_status_tele_entrance"
                VisibleInWeaponSelection 0
                ExplodeSound            "Building_Teleporter.Explode"
                ExplodeEffect          "ExplosionCore_buildings"
                MetalToDropInGibs      60
        }

        OBJ_TELEPORTER_EXIT
        {
                ClassName                      obj_teleporter_exit
                StatusName                      "#TF_Object_Tele_Exit"
                BuildTime                      20
                MaxObjects                      1
                Cost                            125
                CostMultiplier          1
                UpgradeCost                    0
                MaxUpgradeLevel        0
                BuilderWeaponName      "Teleporter Exit"
                BuilderPlacementString  "Place on ground"
                SelectionSlot          3
                SelectionPosition      3
                SapperAttachTime        0.0
                IconActive                      obj_teleporter_exit
                IconInactive            obj_teleporter_exit
                SolidToPlayerMovement  1
                Viewmodel                      "models/weapons/v_models/v_toolbox_engineer.mdl"
                Playermodel                    "models/weapons/w_models/w_toolbox.mdl"
                DisplayPriority        1
                HudStatusIcon          "obj_status_tele_exit"
                VisibleInWeaponSelection 0
                ExplodeSound            "Building_Teleporter.Explode"
                ExplodeEffect          "ExplosionCore_buildings"
                MetalToDropInGibs      60
        }

        OBJ_ATTACHMENT_SAPPER
        {
                ClassName                      obj_attachment_sapper
                StatusName                      "Object Sapper"
                BuildTime                      0.1
                MaxObjects                      -1
                Cost                            0
                CostMultiplier          1
                UpgradeCost                    0
                MaxUpgradeLevel        0
                BuilderWeaponName      "Object Sapper"
                BuilderPlacementString  "Place on object"
                SelectionSlot          1
                SelectionPosition      0
                SapperAttachTime        0.0
                IconActive                      obj_attachment_sapper
                IconInactive            obj_attachment_sapper
                Viewmodel                      "models/weapons/v_models/v_sapper_spy.mdl"
                Playermodel                    "models/weapons/w_models/w_sapper.mdl"
                DisplayPriority        1
                HudStatusIcon          "obj_status_sapper"
                VisibleInWeaponSelection 1
                autoswitchto            1
                ExplodeSound            "Weapon_Sapper.Removed"
                ExplodeEffect          "ExplosionCore_sapperdestroyed"
                MetalToDropInGibs      10
        }
}


fireblade212 04-24-2008 10:59

Re: [REQ-TF2] multiple sentries/dispencers
 
can u zip that folder and tell me where to extract it?

im looking in both team fortress 2 and source 2007 dedicated server folders and i do not see that folder, at all.

fireblade212 05-05-2008 17:53

Re: [REQ-TF2] multiple sentries/dispencers
 
i created that folder and edited it and i can not create more then 1 sentry

yes i know how to do it
bind "key" "build 0-4"

fireblade212 05-05-2008 22:30

Re: [REQ-TF2] multiple sentries/dispencers
 
im sorry

but ive tried enlessly doing this, ive searched my whole steam folder for even 1 objects.txt and i cant find it... in the dedicated server /tf folder i dont even find a scripts folder

FunTF2Server 05-05-2008 22:34

Re: [REQ-TF2] multiple sentries/dispencers
 
Quote:

Originally Posted by fireblade212 (Post 622101)
im sorry

but ive tried enlessly doing this, ive searched my whole steam folder for even 1 objects.txt and i cant find it... in the dedicated server /tf folder i dont even find a scripts folder


your server software will not be in the steam folder, if you are using srcds it installs by default to c:/hlserver i think or something like that

fireblade212 05-05-2008 22:46

Re: [REQ-TF2] multiple sentries/dispencers
 
its in steam/steamapps/2007 source dedicated server

im using team fortress 2 dedicated server

FunTF2Server 05-05-2008 22:55

Re: [REQ-TF2] multiple sentries/dispencers
 
use srcds
http://www.srcds.com/


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