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Re: [L4D2] Friendly-Fire Lite
Is it possible to make an announcement about friendly fire in the chatbox/center?
I prefer making the attacker shameful rather than actual punishment:wink:. |
Re: [L4D2] Friendly-Fire Lite
Hello,
yeah nice ! :P suggestion : disable TK and spawn in check during the game that TK is not voluntary. It would be nice to find a plugin because children who TK and disconnects .... Report bug : sm plugins list : Quote:
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// This file was auto-generated by SourceMod (v1.4.4) no error in logs When testing, I landed a bot so I removed more than 25 hp |
Re: [L4D2] Friendly-Fire Lite
how about just being able to block it in spawns/saferooms?
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Re: [L4D2] Friendly-Fire Lite
yes it would be great but it changes according to the maps played ... I do not know much about the L4D2 who bought in 2012 ^^
and not to touch the option for TK in game, if there are too many TK> kick. |
Re: [L4D2] Friendly-Fire Lite v0.1a
@eric0279: I threw in a hotfix to grant bots immunities and penalties associated with friendly-fire, so shooting them will no longer cause damage, but human players were working fine.
@Sidder: It's definitely possible. |
Re: [L4D2] Friendly-Fire Lite v0.1a
Ok, I test with what I have on hand ^^ I see with humans soon.
edit: could you make if there are bots, the disabled tk because most often it is in their line of fire ... Could you include a message announcing the players that this plugin is enabled? because many do not understand what's going on and leave. edit : Quote:
.cfg : Quote:
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Re: [L4D2] Friendly-Fire Lite v0.1a
fftlite_kick value is "0".
Should not be disabled. |
Re: [L4D2] Friendly-Fire Lite v0.1a
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fftlite_kick "50" So if the player enllève 50 HP, it will be kicked, but I understand the message the player's look, the HP is not reverberated on the attacker. and a map, the more souvents, players peurent faster, one was kicked ... |
Re: [L4D2] Friendly-Fire Lite v0.2
I just tested the version and found no bugs... So I don't know what eric is complaining about.
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