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-   -   [L4D2] Drop Coins (v1.2, 2024-03-04) (https://forums.alliedmods.net/showthread.php?t=346305)

kazya3 02-20-2024 10:03

[L4D2] Drop Coins (v1.2, 2024-03-04)
 
4 Attachment(s)
  • Description:
    When players dead, they will drop many coins and glowing their dropped weapons.
    2 sp file for EN and CN language.
  • Feature list:
    Drop coins when player dead.
    There's a check before spawn coins eachtime, prevent to much entities crash server.
    Glowing dropped weapons when player dead.
  • CVAR list:
    Spoiler
  • Changelog:
    Quote:

    2024-03-04 (v1.2)
    * Fix Convar "Weapon_Drop_Glow_Switch", "Weapon_Drop_Glow_Color", "Weapon_Drop_Glow_Range" Forgot to AddChangeHook.:oops:
    * Fix a bug that Confused the use of two parameters"g_Coin_Glow_Switch","g_Weapon_Drop _Glow_Switch" in function GetCvars().:oops:
    * Fix FadeOut model cause Console warning "(class 'prop_physics') reported ENTITY_CHANGE_NONE but 'm_nRenderFX' changed."


    2024-02-26 (v1.1)
    * Spawn coins in random angles, now looks more natural.
    * Coin models fadeout and kill instead of disappear suddenly.
    * Changed the order of the coin model array elements.(I got the order of the coin/goldBar models wrong.:oops:)
    * Changed convar "L4D2_Coin_Glow_Switch" 1 → 0 default.(To much glowing, it's ugly.:|)

    2024-02-20 (v1.0)
    * Plugin Release
  • Plan:
    Emit a exciting sound to all when drop coins,make the scene look more comedic
    Players pickUp the coin, do sth like return health, I think use sdkhook touch maybe a good idea..
    Emit sound when pickUp
    Coin models fadeout and kill instead of disappear suddenly.(Have Done in v1.1)
  • PS:
    Translate:
    I love this game and have spent over 5000 hours since my college years.
    I really miss the old good time that playing this with my friends.
    I use my off work time to learn programming and this is my work.
    I also leaned to use hammer mapping for source games, blender for model, squirrel for vscripts etc
    Enjoy it.:)

kazya3 02-21-2024 00:52

Re: [L4D2] Drop Coins (v1.0, 2024-02-20)
 
I reorganized the post format after reading the top thread, hope my thread looks clean.:)

chungocanh12 02-21-2024 05:16

Re: [L4D2] Drop Coins (v1.0, 2024-02-20)
 
so funny thank you

zonbarbar 02-27-2024 13:24

Re: [L4D2] Drop Coins (v1.1, 2024-02-26)
 
游戏里面还有这个模型吗

kazya3 02-28-2024 01:29

Re: [L4D2] Drop Coins (v1.1, 2024-02-26)
 
Quote:

Originally Posted by zonbarbar (Post 2818704)
游戏里面还有这个模型吗

当然,只是你一般看不到这些模型,有些有趣的模型只出现于特定的突变模式里。
Of course. You can't find these models generally. Some interesting models only appear in specific mutation modes.

kazya3 03-04-2024 01:55

Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
 
2024-03-04 (v1.2)
* Fix Convar "Weapon_Drop_Glow_Switch", "Weapon_Drop_Glow_Color", "Weapon_Drop_Glow_Range" Forgot to AddChangeHook.
* Fix a bug that Confused the use of two parameters"g_Coin_Glow_Switch","g_Weapon_Drop _Glow_Switch" in function GetCvars().
* Fix FadeOut model cause Console warning "(class 'prop_physics') reported ENTITY_CHANGE_NONE but 'm_nRenderFX' changed."

HarryPotter 03-04-2024 05:33

Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
 
Cool model

BloodyBlade 04-11-2024 11:22

Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
 
1 Attachment(s)
Using the new and old syntax at the same time is not very good.

kazya3 04-17-2024 12:39

Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
 
Quote:

Originally Posted by BloodyBlade (Post 2820811)
Using the new and old syntax at the same time is not very good.

Thanks for pointing it out.


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