[CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
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I know you can do this in CSGO and even L4D2. As long as the value of the "basetexture" item in the vmt file of the lens is changed to _rt_SmallFB1 or _rt_FullFrameFB (it seems that _rt_Camera will also work), the lens can map the player's screen (of course, the display of the v_model will be ignored), and even Supports dynamic in-mirror magnification effect.
I wonder if it's possible with CS Source to do this? Even if the CSS shader doesn't support it well, can a plugin help achieve this effect? |
Re: [CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
The old engine used by Counter Strike: Source does not support those shader rendering, you can take a look at this link, which should be a similar solution to your problem.
https://github.com/fi0r1/sm-rt_camera |
Re: [CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
3 Attachment(s)
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