[L4D2] Drop Coins (v1.2, 2024-03-04)
4 Attachment(s)
|
Re: [L4D2] Drop Coins (v1.0, 2024-02-20)
I reorganized the post format after reading the top thread, hope my thread looks clean.:)
|
Re: [L4D2] Drop Coins (v1.0, 2024-02-20)
so funny thank you
|
Re: [L4D2] Drop Coins (v1.1, 2024-02-26)
游戏里面还有这个模型吗
|
Re: [L4D2] Drop Coins (v1.1, 2024-02-26)
Quote:
Of course. You can't find these models generally. Some interesting models only appear in specific mutation modes. |
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
2024-03-04 (v1.2)
* Fix Convar "Weapon_Drop_Glow_Switch", "Weapon_Drop_Glow_Color", "Weapon_Drop_Glow_Range" Forgot to AddChangeHook. * Fix a bug that Confused the use of two parameters"g_Coin_Glow_Switch","g_Weapon_Drop _Glow_Switch" in function GetCvars(). * Fix FadeOut model cause Console warning "(class 'prop_physics') reported ENTITY_CHANGE_NONE but 'm_nRenderFX' changed." |
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
Cool model
|
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
1 Attachment(s)
Using the new and old syntax at the same time is not very good.
|
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
Quote:
|
All times are GMT -4. The time now is 16:52. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.