[RP] killing player when a value hits 100
im making a huger mod. iv created all the physics for it. but how would i get the player to die when the value is at 100% and without using slay or timebomb.
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Re: [RP] killing player when a value hits 100
TRIPLE POST WTF
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Re: [RP] killing player when a value hits 100
wtf i posted one and it ....
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Re: [RP] killing player when a value hits 100
as i think you added they increase / decrease to the wages payroll you should use something like
if(Hunger[Client] = 100) { PrintToChat(Client, "[RP] You died of Starvation") ForcePlayerSuicide(Client); } This should work :) |
Re: [RP] killing player when a value hits 100
yes my script is abit like this. but it has more stuff in it. and thanks
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