[DOD:S] Seek and Destroy
2 Attachment(s)
Hi folks!
This is my first plugin. A hide and seek like modification. To have more fun I added some more features to this mod. Credits: - Some small parts by Clement Vuchener (http://baronettes.verygames.net/) - Function WeaponCleanUp by Kigen - Function Timer_Beacon by DJ Tsunami Install: 1) Add the hns_models.txt to your dod folder (e.g. /opt/games/dod_server/orangebox/dod) 2) Add the plugin to your plugin directory. To enable the plugin set sad_active to 1 Add Models: Just edit the hns_models.txt and add/remove the models you want. But be careful when selecting new models. Please check where the "ground" of the model is, using the modelviewer. Otherwise the model will sink into the ground, until it reaches the "ground"-position in the model. If you see Red-Error-Signs running around, then please check the spelling of the new entries you have made. If you mistype something source replaces the model with the error model. Also please dont use custom models. They will work, but only if the client allows custom content, otherwise he will see alot of errors running around... Settings: All default settings are written to dod/cfg/sourcemod/seek_and_destroy.cfg You can change it there if you want to have it permanent. Cvars and Commands: Quote:
Version 1.0.2.1: - Beacon hopefully fixed (Thanks to BC Pitbull) - Plugin should now really inactive if sad_active = 0 - Increased minimum Players to 3 (was 2 before) Version: 1.0.2.0: - First Public Release Todo: - fix up some weired ugly code - add more features Open Features: - Add the possibilty to "create a duplicate" of the model which the hidden currently is. This model should be destructable with an explosion (see my questions related to this here: http://forums.alliedmods.net/showthread.php?t=118301) - Remove the restart round and trigger DOD:S own round-end (-> http://forums.alliedmods.net/showthread.php?p=1047575) Ideas and Bugreports are welcome :) |
Re: [DOD:S] Seek and Destroy
Testserver:
217.151.93.194:27515 |
Re: [DOD:S] Seek and Destroy
Good job ;-)
193.110.122.205:27015 << Public Server - Stable 24/7 << I invite all |
Re: [DOD:S] Seek and Destroy
How I can turn off players kickings?
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Re: [DOD:S] Seek and Destroy
what do you mean with "player kicking"? My plugin dont kicks anyone.. The only thing it does is to put the player in the seeker or hidden team.
No kicking included... |
Re: [DOD:S] Seek and Destroy
on my server dont kick, all is ok
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Re: [DOD:S] Seek and Destroy
Hello.
Thanks for a fun way of playing, I really wanted to put it on our server. The only problem I have in the server is when unleashed, because I've put so they can run from the admin, as are maps oranges. Well the problem that is that to disable it, the Axis not die are like noclip, please help. Anteamano Thanks and sorry for my English. |
Re: [DOD:S] Seek and Destroy
sorry, I dont understand what the problem is....
anyway.. to play hide and seek on orange maps is pretty useless, as nobody could hide properly.. |
Re: [DOD:S] Seek and Destroy
I was wondering if you could make it so the Hiders at the beginning of the round can not see the other players and what object they are. If not it is ok. Also could you make it so that it shows the time left constantly in a corner of the players screen or make it an option for the players? Thanks much for the work you put into this plug in.
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Re: [DOD:S] Seek and Destroy
1) Make others invisible in the team:
I dont know how to do this without making the hidden invisible for the seeker too. I dont think that there is a smart way of doing this. Also invisibility would make you invisible for yourself, so that even you dont know what kind of item you are even in 3rd person. 2) Show timeleft: I already tried something like this with the scoreboard. But for time you have to refresh the output every second which is very cpu-time consuming I think. The player can see the resttime with typing: timeleft or roundtime. |
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