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-   -   [DOD:S] Seek and Destroy (https://forums.alliedmods.net/showthread.php?t=120224)

Alfred E. Neumann 03-02-2010 05:58

[DOD:S] Seek and Destroy
 
2 Attachment(s)
Hi folks!

This is my first plugin. A hide and seek like modification.
To have more fun I added some more features to this mod.

Credits:
- Some small parts by Clement Vuchener (http://baronettes.verygames.net/)
- Function WeaponCleanUp by Kigen
- Function Timer_Beacon by DJ Tsunami

Install:

1) Add the hns_models.txt to your dod folder (e.g. /opt/games/dod_server/orangebox/dod)

2) Add the plugin to your plugin directory. To enable the plugin set sad_active to 1


Add Models:

Just edit the hns_models.txt and add/remove the models you want.
But be careful when selecting new models. Please check where the "ground" of the model is, using the modelviewer. Otherwise the model will sink into the ground, until it reaches the "ground"-position in the model.

If you see Red-Error-Signs running around, then please check the spelling of the new entries you have made. If you mistype something source replaces the model with the error model.

Also please dont use custom models. They will work, but only if the client allows custom content, otherwise he will see alot of errors running around...

Settings:

All default settings are written to dod/cfg/sourcemod/seek_and_destroy.cfg
You can change it there if you want to have it permanent.

Cvars and Commands:
Quote:

* CVars:
*
* sad_active
* Values: 0 | 1
* Desc: Activates Seek and Destroy
*
* sad_warmup
* Values: min 0.0 - max unlimited
* Desc: Warumup Time before the round begins. (Time for the hidden to find a hideout)
*
* sad_roundtime
* Values: min 0.0 - max unlimited
* Desc: The time the seekers have to find the hidden (if sad_userounds = 1)
*
* sad_findtime
* Values: min 1.0 - max unlimited
* Desc: The time the seekers have to find the last living hidden player (only used if sad_userounds = 1)
*
* sad_winrounds
* Values: min 0 - max unlimited
* Desc: Round wins a time requires to end the map
*
* sad_userounds
* Values: 0 | 1
* Desc: If 1: Play with limited time for each round (set in sad_roundtime)
* If 0: Play without time limit
*
* sad_blind
* Values: 0 | 1
* Desc: Blind the Seeker for Warmup Time
*
* sad_freeze
* Values: 0 | 1
* Desc: Freeze the Seeker for Warmup Time
*
* sad_beacon
* Values: 0 | 1
* Desc: Place beacon on the last living player of the hidden team
*
* sad_beacon_freq
* Values: min 0.0 - max unlimited
* Desc: Beacon beep frequency. Time in seconds in which the beacon will beep
*
* sad_beacon_start
* Values: min 0.0 - max unlimited
* Desc:
*
* sad_earn_pistols
* Values: 0 | 1
* Desc: Players can earn pistols for kills with knife/spade
*
* sad_earn_weapons
* Values: 0 | 1
* Desc: Players can earn any kind of weapon (except Snipers and MGs) for kills with knife/spade
*
* sad_weapon_team
* Values: 1 | 2 | 3
* Desc: Specify the team which can gain weapons the kills with knife/spade
* 1 = both
* 2 = Hidden team (Allies)
* 3 = Seeker team (Axis)
*
*
* Console Commands:
*
* For Players:
*
* sad_scoreboard
* Desc: Shows the Seek and Destroy Scoreboard (usally automatic shown on the left side)
*
* toggle3rd
* Desc: Sets view to 3rd person
*
* toggle1st
* Desc: Sets view to 1st person
*
* +3rd/-r3d
* Desc: Changes view to 3rd person as long as the player presses the binded key
*
* +1st/-1st
* Desc: Changes view to 1st person as long as the player presses the binded key
*
* For Server:
*
* sad_restart
* Desc: Restarts the round
*
*
* Say Commands:
*
* timeleft/roundtime
* Desc: Shows the rest time of the running round
*
* !+3rd/!-3rd
* Desc: toggles between 3rd and 1st person



Version 1.0.2.1:

- Beacon hopefully fixed (Thanks to BC Pitbull)
- Plugin should now really inactive if sad_active = 0
- Increased minimum Players to 3 (was 2 before)

Version: 1.0.2.0:
- First Public Release

Todo:
- fix up some weired ugly code
- add more features

Open Features:
- Add the possibilty to "create a duplicate" of the model which the hidden currently is. This model should be destructable with an explosion
(see my questions related to this here: http://forums.alliedmods.net/showthread.php?t=118301)
- Remove the restart round and trigger DOD:S own round-end
(-> http://forums.alliedmods.net/showthread.php?p=1047575)

Ideas and Bugreports are welcome :)

Alfred E. Neumann 03-08-2010 14:24

Re: [DOD:S] Seek and Destroy
 
Testserver:

217.151.93.194:27515

R30 03-09-2010 07:47

Re: [DOD:S] Seek and Destroy
 
Good job ;-)

193.110.122.205:27015 << Public Server - Stable 24/7 << I invite all

Tomy92 03-09-2010 12:05

Re: [DOD:S] Seek and Destroy
 
How I can turn off players kickings?

Alfred E. Neumann 03-10-2010 00:58

Re: [DOD:S] Seek and Destroy
 
what do you mean with "player kicking"? My plugin dont kicks anyone.. The only thing it does is to put the player in the seeker or hidden team.
No kicking included...

R30 03-10-2010 19:18

Re: [DOD:S] Seek and Destroy
 
on my server dont kick, all is ok

tholos 03-13-2010 13:13

Re: [DOD:S] Seek and Destroy
 
Hello.

Thanks for a fun way of playing, I really wanted to put it on our server.
The only problem I have in the server is when unleashed, because I've put so they can run from the admin, as are maps oranges.

Well the problem that is that to disable it, the Axis not die are like noclip, please help.

Anteamano Thanks and sorry for my English.

Alfred E. Neumann 03-14-2010 06:32

Re: [DOD:S] Seek and Destroy
 
sorry, I dont understand what the problem is....

anyway..
to play hide and seek on orange maps is pretty useless, as nobody could hide properly..

<SK> | Mrs. Useless 04-01-2010 14:31

Re: [DOD:S] Seek and Destroy
 
I was wondering if you could make it so the Hiders at the beginning of the round can not see the other players and what object they are. If not it is ok. Also could you make it so that it shows the time left constantly in a corner of the players screen or make it an option for the players? Thanks much for the work you put into this plug in.

Alfred E. Neumann 04-03-2010 08:32

Re: [DOD:S] Seek and Destroy
 
1) Make others invisible in the team:

I dont know how to do this without making the hidden invisible for the seeker too. I dont think that there is a smart way of doing this. Also invisibility would make you invisible for yourself, so that even you dont know what kind of item you are even in 3rd person.

2) Show timeleft:

I already tried something like this with the scoreboard. But for time you have to refresh the output every second which is very cpu-time consuming I think.
The player can see the resttime with typing: timeleft or roundtime.


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