No #base or #include in config files?
On the config files for TF2Items, it seems like you can't use #base or #include to include other files. This would be useful because you can then organize the custom weapon properties on a per-class basis (ie. have a separate file for every class)
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Re: No #base or #include in config files?
tf2items_manager doesn't have any say in the file parsing, it's a standard Valve KeyValues file.
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Re: No #base or #include in config files?
Quote:
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Re: No #base or #include in config files?
So, I just wrote a preprocessor script that does this for me in Lua.
Code:
if not arg[1] then error "No template file given." end where a template is like a normal config file but lets you include files with #inc "filename" |
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