★ CS:GO Server's Internet Settings
Hello, I've got a few CS:GO game servers running,
and a few questions about the Internet settings. The details of the servers are listed below. Code:
Maximum players = 36 (def. "32") A) Is it OK so sv_mincmdrate, sv_minupdaterate and sv_maxupdaterate change depending on the connected players count? This is intended to avoid the Server's FPS drops. As I see, when a half of the players are dead, server runs at 89 FPS. While they fight and are alive, the server FPS gets down to 50-60 from time to time. B) I've read on a few websites, VALVe-related information, that net_splitrate 2 is the most optimal setting. Is that correct? Some people have it 1, some others 512, 1024 or even 999999. How net_splitrate must be set? C) Is it OK so sv_minrate is 30000 and sv_maxrate is 128000? There are some players who have no idea about these client con. vars., and they'll probably use the default value. I don't want these ones to get higher choke or something. Servers are hosted on the next machines. A)
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B)
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