[L4D1 & L4D2] Customize Transition Entities
2 Attachment(s)
About:
Config: "l4d_customize_transition_entities.cfg" in "sourcemod/data". (Can change file path by a convar in below)Native:
Spoiler
Forwards:
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Cvar: PHP Code:
PHP Code:
Thanks:
Change: Code:
1.1 - 2022/4/12 |
Re: [L4D1 / L4D2] Customize Transition Entities
does this mod work for local host where client save their item/weapon when they log out and come up next time they log in local server and items are intact in their inventory?
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Re: [L4D1 / L4D2] Customize Transition Entities
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Re: [L4D1 / L4D2] Customize Transition Entities
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Re: [L4D1 / L4D2] Customize Transition Entities
how it transition way? is entities be destroyed and created again? or prevent destroition when map changing to save it? this detail affect third-party plugin storing
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Re: [L4D1 / L4D2] Customize Transition Entities
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Re: [L4D1 / L4D2] Customize Transition Entities
works for my minigun and extinguisher plugins!
just a heads up - 3rd party items need to be physically placed down inside the room (not equipped/carried) also for extinguisher plugin, remember - extinguisher doesn't save normally, so extinguisher types/fuel won't save either. nice plugin, thanks for sharing! |
Re: [L4D1 & L4D2] Customize Transition Entities
I notice a persistent crash of the (l4d1) server when transitioning to specific maps
I installed it on the latest 1.10 stable sourcemod + dhooks for 1.10 and left4dhooks 1.94. and the server always crashes: when loading from no mercy subway to sewers map, and from dead air greenhouse to offices. Edit: scrap that, it also crashes the server on my sm 1.11 server, what could be the cause of this? |
Re: [L4D1 & L4D2] Customize Transition Entities
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Re: [L4D1 & L4D2] Customize Transition Entities
linux, (hosted on gameservers.com) and i've got further info, I installed accelerator and I get the following report:
Code:
This crash was caused by a plugin trying to spawn an incorrectly configured entity. Somebody on discord told that you need to call the function Precachemodel() on OnMapstart() but in your source, I only see onmapend. I also don't understand why it causes problems with that particular model... Edit: so wherever that coffeeammo.mdl is used, the server will crash. When you load a map with cofeeammo.mdl in the starting saferoom, all medkits plus the ammo model aren't spawned either. ps: I have no custom maps on the server I'm testing on. |
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