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-   -   Solved [L4D2]How do you spawn a breakable wooden crate? (https://forums.alliedmods.net/showthread.php?t=346358)

Morning 02-22-2024 03:48

[L4D2]How do you spawn a breakable wooden crate?
 
I use a pretty basic function to spawn in physics props within my plugins. It's not the most elegant method, but it's been enough for what I want up until now:

Code:

public Action:spawnpropangle(char item[64], char origin[128], char angle[128], float scale)

{
        new ent = CreateEntityByName("prop_physics_override");
        DispatchKeyValue(ent, "count", "1");
        DispatchKeyValue(ent, "collisions", "1");
        DispatchKeyValue(ent, "spawnflags", "3");
        DispatchKeyValue(ent, "origin", origin);
        DispatchKeyValue(ent, "angles", angle);
    DispatchKeyValue(ent, "model", item);
        DispatchSpawn(ent);
        AcceptEntityInput(ent, "EnableMotion");
        SetEntPropFloat(ent, Prop_Send, "m_flModelScale", scale);
}

I now want to go a little further, and create a wooden box which will break into fragments based on the model (and gibs):

Code:

        PrecacheModel("models/props_junk/wood_crate002a.mdl", 1);
        PrecacheModel("models/props_junk/wood_crate001a_chunk01.mdl", 1);
        PrecacheModel("models/props_junk/wood_crate001a_chunk02.mdl", 1);
        PrecacheModel("models/props_junk/wood_crate001a_chunk03.mdl", 1);
        PrecacheModel("models/props_junk/wood_crate001a_chunk04.mdl", 1);
        PrecacheModel("models/props_junk/wood_crate001a_chunk05.mdl", 1);

I have no idea how to do this - I'm guessing using the brush entity func_breakable. It doesnt have to be perfect, I just want to be able to spawn regular breakable boxes.

edit: okay that was silly, i just added health keyvalue to the original function and it breaks into peices


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