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Posts Made By:
Geesu
Forum:
Site/Forums Issues and Discussion
02-13-2008, 16:57
Replies:
12
A lot of spam messages in your DoDFun Module @ funcwiki.php
Views:
5,120
Posted By
Geesu
Re: A lot of spam messages in your DoDFun Module @ funcwiki.php
It's still there :( Should add a captcha image or something :(
Forum:
Scripting Help
12-11-2007, 14:36
Replies:
4
"MySQL server has gone away" occurring
Views:
1,928
Posted By
Geesu
Re: "MySQL server has gone away" occurring
I'm working on the pruning issue right now.... I JUST added a new thread for help about it :( Can't figure it out :(
Forum:
Scripting Help
12-11-2007, 14:33
Replies:
1
Need help with MySQL statement
Views:
1,016
Posted By
Geesu
Need help with MySQL statement
Basically the select statement within this:
DELETE FROM wc3_player_race WHERE player_id IN ( SELECT `player_id` FROM `wc3_player` WHERE ( DATE_SUB(CURDATE(), INTERVAL 10 DAY) > time ) )
will...
Forum:
Scripting Help
12-05-2007, 09:38
Replies:
4
"MySQL server has gone away" occurring
Views:
1,928
Posted By
Geesu
Re: "MySQL server has gone away" occurring
Yea that is what I was considering doing... but I hate that :( Seems like such a hack to fix some larger problem...
I'm wondering if too many queries are executed too fast? Would be interesting...
Forum:
Scripting Help
11-21-2007, 15:26
Replies:
4
"MySQL server has gone away" occurring
Views:
1,928
Posted By
Geesu
"MySQL server has gone away" occurring
In war3ft 3.0 MySQL sometimes throws the error "MySQL server has gone away". You can see more information in this thread: http://wc3mods.net/forums/viewtopic.php?t=3061
I'm really not sure what...
Forum:
General
07-14-2007, 19:13
Replies:
1
SQLite Error message: "database is locked (5)"
Views:
1,767
Posted By
Geesu
SQLite Error message: "database is locked (5)"
Basically a lot of my users have been having issues with the database being locked when using war3ft - and i have NO idea why this is occurring. It doesn't seem like I should be creating an issue of...
Forum:
Scripting Help
03-25-2007, 08:25
Replies:
13
StatusIcon Equivelant?
Views:
3,812
Posted By
Geesu
Re: StatusIcon Equivelant?
I can't recall 100% that I have actually gotten this to work... :/
But I would go with a message logger to see when the actual status icons are registered. After you do this (like you send the...
Forum:
Scripting Help
02-23-2007, 16:21
Replies:
3
Event triggered on weapon strip?
Views:
1,392
Posted By
Geesu
Event triggered on weapon strip?
When a user's weapons are stripped (i.e. on cs_deagle5) is there an event that is triggered?
Josh
Forum:
Off-Topic
02-21-2007, 12:58
Replies:
117
InGame Advertising Beta
Views:
24,582
Posted By
Geesu
Re: InGame Advertising Beta
Can't someone just write a plugin that puts something over these ads? I.E. Can't we loop through all entities to find the retarded ads + over-write them? Or are the textures not considered...
Forum:
(OLD) Bug Reports
02-10-2007, 01:53
Replies:
4
[REQ] Prioritized SQL Queries
Views:
3,331
Posted By
Geesu
Re: [REQ] Prioritized SQL Queries
You have internal design issues :P
I'll try to talk to u on IRC when I get a chance :P :P
Forum:
(OLD) Bug Reports
02-09-2007, 18:28
Replies:
4
[REQ] Prioritized SQL Queries
Views:
3,331
Posted By
Geesu
[REQ] Prioritized SQL Queries
Basically I'd like to be able to execute a query with a given priority...
This is how it would work:
There are 2 queues, a high and a low priority. It doesn't matter when the low priorities...
Forum:
Scripting Help
01-26-2007, 13:54
Replies:
3
Create a forward in a plugin?
Views:
1,558
Posted By
Geesu
Create a forward in a plugin?
Is it possible to have a plugin register a forward?
i.e. I would distribute an include file so other plugins know how to handle the forward.
Forum:
Coding MM:S Plugins & SM Extensions
01-24-2007, 17:50
Replies:
1
If you have a function you want to hook.. What interface?
Views:
1,115
Posted By
Geesu
If you have a function you want to hook.. What interface?
So if I have a function that I want to hook + I'm setting up the SH_DECL_HOOK3_void etc....
How do I determine which interface the function is in? And if it's not in any function, what do I do to...
Forum:
Coding MM:S Plugins & SM Extensions
01-23-2007, 04:31
Replies:
5
How do you replace the default MOTD w/one displayed by a plugin?
Views:
1,898
Posted By
Geesu
How do you replace the default MOTD w/one displayed by a plugin?
As the title states...
I don't need code, was just wondering what the logic behind it is. I know how to display MOTDs and such.
TY!
Josh
Forum:
(OLD) Bug Reports
01-22-2007, 16:02
Replies:
4
[BUG] player_menu_info always returns 1 on listenserver
Views:
2,792
Posted By
Geesu
Re: [BUG] player_menu_info always returns 1 on listenserver
I just made an entry here to help people:
http://www.amxmodx.org/funcwiki.php?search=player_menu_info&go=search
Forum:
(OLD) Bug Reports
01-22-2007, 00:48
Replies:
4
[BUG] player_menu_info always returns 1 on listenserver
Views:
2,792
Posted By
Geesu
Re: [BUG] player_menu_info always returns 1 on listenserver
I understand what you're saying... So is there no possible way to determine when a VGUI menu has closed? Then specify a timeout similar to non-VGUI's?
Forum:
(OLD) Bug Reports
01-21-2007, 22:24
Replies:
4
[BUG] player_menu_info always returns 1 on listenserver
Views:
2,792
Posted By
Geesu
[BUG] player_menu_info always returns 1 on listenserver
Basically as the title says... Try doing this after joining a team:
new menuUp = player_menu_info( id, menu_id, keys );
Printing the values shows something such as:
menuUp: 1
menu_id: -26...
Forum:
Site/Forums Issues and Discussion
01-05-2007, 23:21
Replies:
7
[SUGGESTION] Move amxmodx offtopic forum to main forums
Views:
3,042
Posted By
Geesu
Re: [SUGGESTION] Move amxmodx offtopic forum to main forums
I blame Freecode, he has ruined my life
Forum:
CSDM
12-31-2006, 02:51
Replies:
7
[REQ] Ability to re-display menu if it is "over-written"
Views:
2,883
Posted By
Geesu
Re: [REQ] Ability to re-display menu if it is "over-written"
if it matters - the instance where there is an issue w/war3ft ONLY occurs when the user first joins the server - it never occurs again...
Forum:
CSDM
12-30-2006, 18:34
Replies:
7
[REQ] Ability to re-display menu if it is "over-written"
Views:
2,883
Posted By
Geesu
Re: [REQ] Ability to re-display menu if it is "over-written"
I had already talked w/BAIL regarding this - he said to post on the forums so he remembers to add this to the next release
PS - I'm the main developer of war3ft - this change in csdm makes my life...
Forum:
CSDM
12-30-2006, 17:51
Replies:
7
CSDM and War3FT
Views:
3,616
Posted By
Geesu
Re: CSDM and War3FT
Expect war3ft 3.0 to be compatible... The current CVS version (RC4) is working very will with csdm
Forum:
CSDM
12-30-2006, 17:49
Replies:
7
[REQ] Ability to re-display menu if it is "over-written"
Views:
2,883
Posted By
Geesu
[REQ] Ability to re-display menu if it is "over-written"
Requesting the ability to show the menu again in case it is "closed" by another menu - such as war3ft or some other plugin...
This will allow people to get a gun instead of having to run around...
Forum:
Scripting Help
12-24-2006, 12:31
Replies:
5
Possible to suppress run-time errors?
Views:
1,611
Posted By
Geesu
Re: Possible to suppress run-time errors?
Nvmd - http://www.amxmodx.org/funcwiki.php?search=set_error_filter&go=search
Forum:
Scripting Help
12-24-2006, 12:30
Replies:
5
Possible to suppress run-time errors?
Views:
1,611
Posted By
Geesu
Re: Possible to suppress run-time errors?
So I've been looking into this and can't figure it out - native_filter is only called when you have a native in your plugin that doesn't exist - i.e. the module didn't load...
It doesn't handle...
Forum:
Scripting Help
12-18-2006, 17:54
Replies:
5
Possible to suppress run-time errors?
Views:
1,611
Posted By
Geesu
Re: Possible to suppress run-time errors?
Good call thanks - so I would jsut compare the name[] to whatever function generated the error? (function being like cs_get_user_money)
Code:
public native_filter( const name[], index, trap )
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