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Posts Made By:
milutinke
Forum:
Off-Topic
04-10-2020, 19:53
Replies:
3,308
The Now playing thread (music)
Views:
923,806
Posted By
milutinke
Re: The Now playing thread (music)
t6KFfYdNPh8
Forum:
Off-Topic
04-10-2020, 19:49
Replies:
3,308
The Now playing thread (music)
Views:
923,806
Posted By
milutinke
Re: The Now playing thread (music)
Bisqwit
https://i.kym-cdn.com/entries/icons/facebook/000/022/506/manofculture.jpg
Forum:
Snippets and Tutorials
04-10-2020, 08:03
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
111,757
Posted By
milutinke
Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
L 04/10/2020 - 13:54:33: [SM] Exception reported: Script execution timed out
L 04/10/2020 - 13:54:33: [SM] Blaming: dynamic.smx
L 04/10/2020 - 13:54:33: [SM] Call stack trace:
L 04/10/2020 -...
Forum:
Snippets and Tutorials
04-08-2020, 12:44
Replies:
2
String Manipulation Functions
Views:
3,205
Posted By
milutinke
Re: String Manipulation Functions
Added copyc and improved StringToUpperCase and StringToLowerCase
/**
* Copies the input string into the output string until it reaches the given character
*
* @param szInput ...
Forum:
Snippets and Tutorials
04-05-2020, 14:45
Replies:
2
String Manipulation Functions
Views:
3,205
Posted By
milutinke
String Manipulation Functions
I have started to make one plugin where I need to do some string manipulation, however, I have not found the following function in the Source Pawn, so I have decided to make them myself or port some...
Forum:
General
04-05-2020, 11:27
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
212,381
Posted By
milutinke
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translat
I have added the Serbian translation, check out the pull requests.
Edit: I also have widened the configuration window, so new strings can be visible.
Forum:
Scripting
04-05-2020, 09:58
Replies:
5
String parsing problem
Views:
1,411
Posted By
milutinke
Re: String parsing problem
#include <sourcemod>
#pragma semicolon 1
#pragma newdecls required
public Plugin myinfo = {
name = "Test Parse",
author = "Ludak",
description = "Test Parse",
version = "1.0.0",
Forum:
Extensions
03-06-2020, 15:02
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
120,157
Posted By
milutinke
Re: REST in Pawn 1.1 - HTTP client for JSON REST APIs (Updated 2019/12/28)
Awesome.
Could you make the Amxx version for CS 1.6?
Forum:
Module Coding
01-30-2020, 14:47
Replies:
0
Executing natives defined in the plugin from the module?
Views:
5,178
Posted By
milutinke
Executing natives defined in the plugin from the module?
Hello, I have not done much stuff with the modules, I mostly made everything I needed with the plugins, but I have hit a barrier with the AMXX Pawn scripting language.
I have a plugin that gives the...
Forum:
Plugins
12-27-2019, 18:15
Replies:
6
[INC/ANY] Memory Extended 2.0 [WINAPI/Inject DLL through SourcePawn]
Views:
6,448
Posted By
milutinke
Re: [INC/CS:GO] Memory Extended [WINAPI/Inject DLL through SourcePawn]
Nice, good job
Forum:
Off-Topic
12-17-2019, 08:34
Replies:
3
Cheap online storage
Views:
2,305
Posted By
milutinke
Re: Cheap online storage
Thank you
Forum:
Off-Topic
12-17-2019, 05:18
Replies:
3
Cheap online storage
Views:
2,305
Posted By
milutinke
Cheap online storage
Hello,
About a month ago, I saw a thread about cheap storage for fast downloads.
I have tried to find it, but with no result.
If I remember properly, the prices were really cheap, like 0.05 for...
Forum:
Code Snippets/Tutorials
12-07-2019, 07:11
Replies:
28
Artificial intelligence (neural networks)
Views:
17,447
Posted By
milutinke
Re: Artificial intelligence (neural networks)
This inc can be used to detect aim hacks.
For example, you can record hundreds of hours of gameplay without cheat, train the neural network, then, record gameplay with cheats, train the another...
Forum:
Code Snippets/Tutorials
12-07-2019, 06:46
Replies:
28
Artificial intelligence (neural networks)
Views:
17,447
Posted By
milutinke
Re: Artificial intelligence (neural networks)
Dias made an NPC based on A* in pawn, if someone is interested I will share the code. (He already gave it to the public).
Forum:
Code Snippets/Tutorials
12-07-2019, 06:43
Replies:
28
Artificial intelligence (neural networks)
Views:
17,447
Posted By
milutinke
Re: Artificial intelligence (neural networks)
For anyone who wants to learn about neural networks, here are great resources:
Math (needed):
Pre-Calculus: https://www.youtube.com/playlist?list=PLDesaqWTN6ESsmwELdrzhcGiRhk5DjwLP
Calculus 1...
Forum:
Scripting
11-29-2019, 05:00
Replies:
44
Sticky:
Enum Structs Available This Holiday Season
Views:
113,375
Posted By
milutinke
Re: Enum Structs Available This Holiday Season
Can we get the following methods and properties:?
.getEnumStructName() - Returns the name of the enum struct as a string.
.getMethods() - Returns array list of methods present in the enum...
Forum:
News
11-24-2019, 18:40
Replies:
18
SourceMod 1.10 Now Stable!
Views:
54,036
Posted By
milutinke
Re: SourceMod 1.10 Now Stable!
Awesome!
Finally, I can use enum structs.
Forum:
Module Coding
11-10-2019, 16:38
Replies:
82
Module: Threaded Sockets
Views:
46,386
Posted By
milutinke
Re: Module: Threaded Sockets
The module does not load on Linux i386.
I've checked that the file is a valid one on the server.
Can someone compile the Linux version which works?
Edit: The Debug version works, but is spams...
Forum:
Scripting
01-13-2019, 11:45
Replies:
7
Saving/Loading data into/form the file
Views:
1,939
Posted By
milutinke
Re: Saving/Loading data into/form the file
Yes, but I would like to save the data about each player in a separate file.
Would this make lag, because the files are read sequentially for each player?
I've never messed around with the files as...
Forum:
Scripting
01-13-2019, 09:45
Replies:
7
Saving/Loading data into/form the file
Views:
1,939
Posted By
milutinke
Saving/Loading data into/form the file
Hello everyone.
I am working on one mode, which has levels and user preferences.
I would like to provide multiple ways for data saving/loading.
Currently, I have SQL Lite and MySQL support.
But I...
Forum:
Scripting
12-20-2018, 02:47
Replies:
7
Solved
More Weapons for Source
Views:
3,166
Posted By
milutinke
Re: NST Plugin on Source
NST was a person or a team. He or they have made the CSO mod for 1.6.
He or they had some pretty interestng plugins.
In my opinion you could recreate the weapons plugin to some extent, because...
Forum:
Snippets and Tutorials
12-06-2018, 12:43
Replies:
1
Roleplay Core (unfinished)
Views:
2,419
Posted By
milutinke
Re: Roleplay Core (unfinished)
Awesome, thank you for sharing.
I have some ideas which I am going to include in it after I finish this semester.
Like: Sickness and Vehicle systems.
Forum:
Snippets and Tutorials
08-07-2018, 06:46
Replies:
4
[CS:GO] Precache from mdl & pcf & vmt
Views:
5,003
Posted By
milutinke
Re: [CS:GO] Precache from mdl & pcf & vmt
Nice.
Thank you for sharing, it will be useful to me :D
Forum:
Zombie:Reloaded
08-03-2018, 07:54
Replies:
996
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
382,531
Posted By
milutinke
Re: [CS:GO] Experimental: Zombie Plague 8.2.0
The new version is awesome.
My suggestion is to implement an API for GameModes to allow us to make custom Game Modes.
Edit:
Never mind, you have already done this.
Forum:
Scripting
08-03-2018, 07:41
Replies:
2
Weapon HUD
Views:
734
Posted By
milutinke
Re: Weapon HUD
Do you want to display a weapon icon on one of the sides of the screen?
I would use a screen overlay.
Showing results 1 to 25 of 117
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